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GIF-REED Version 4.10
The
Image Viewer
Image Printer
Image Converter
Complete with PuzzleFun
And
Slide Shows
By
Software Matters Inc.
(C)opyright 1993,
6352 N. Guilford Ave.
Indinapolis, IN 46220
Order
With
1-800-25-FLASH
Technical Support
With
1-317-253-8088
Table Of Contents
Introduction 1
Credits 2
Shareware Concept 3
Reasons To Register Today 3
Reasons To Get PRO GIF-REED Today 5
Reasons To Get SYSOP GIF-REED Today 6
GIF-REED Version Comparisons 7
GIF-REED Update Policy 8
Purpose 9
GIF REED Program Features 9
Getting Started 17
Other Ways Of Loading GIF-REED 19
Loading Image Onto Screen Then Exit 20
Using The Script Language 20
System Requirements 21
Video Hardware Requirements 21
System MEMORY Requirements 21
Other Hardware Options 21
Misc. System Considerations 22
Files Needed/Used/Created By GIF-REED 23
Files Needed By GIF-REED 23
Files Created & Used By GIF-REED 23
Temporary Files Created By GIF-REED 24
Files Created By YOU 24
TEMP Areas & Picture Buffer 25
What is a Color Map (Palette) 26
Keyboard Mouse Simulator 27
Keyboard Input Considerations 28
Path Lists (What good are they?) 29
Main File Menu Operation 32
Main File List Screen Layout 40
File List Menu Area 40
Status Area 40
Misc Info Area 40
Bottom Line Area 40
Mouse Operation At File List 42
Viewing Options 43
Color/Brightness Controls 43
Picture Movement 43
General Program Operation 45
File Operations 45
Image Control 46
Pixel Editor Screen Layout 46
Color Map Functions 47
Edit Screen Functions 48
Viewing Window Movement 48
Color Adjusting Function 49
Mouse Operation While Viewing 52
TRIM/CROP 52
ENLARGE 1 52
ENLARGE 2 52
ERASE BOX 53
BOX/LINE 53
Printing Operations 54
Print Quality 54
Setting Margins 54
Setting Printed Width 55
Choosing A Printer 55
Controlling Printer Output 55
Picking A Resolution 56
Other Commands 56
Controls while printing 56
Advanced Printing Capability 57
BEST Printing Modes 58
Controlling Brightness and Contrast 58
Using GIF-REED Under Windows 3.0 59
SYSOP GIF-REED 61
Example use with PCBOARD 61
Example use with WILDCAT! 62
Example using a BATCH FILE 63
Puzzle-Fun 65
Slide-It 65
JigSaw-It 65
Guess-It 65
General Operations 65
Scoring System 66
Catalog Features/Operations 67
Features 67
Operations 67
From Command Line 67
From Files List Menu 69
General Cataloging Considerations 70
Using Your Catalogs 70
Select A Picture From A Catalog 71
Mark Files From Catalog For Copy 71
Error Messages 72
Script Language Overview 75
Appendix A 75
Commands That Control Script Logic 76
Commands That Set & Display Variables & Messages 77
Command To Point To A Path 77
Commands To Do File Operations 77
Commands To Load Pictures 77
Commands To Control Slide Show Effects 77
Commands Used While Image Is Displayed 77
Commands To Control Printing 78
Commands To Control Mouse Operations 78
Commands To Control Debugging 78
General Purpose Commands 78
Commands That Change The NEXT Images Resolution 79
Complete Script Language Description 79
Commands That Control Script Logic 79
Commands That Set & Display Variables & Messages 81
System variables List 82
Command To Point To A Path 83
Commands To Do File Operations 84
Commands To Load Pictures 85
Commands To Control Slide Show Effects 86
Commands Used While Image Is Displayed 86
Commands To Control Printing 88
Commands To Control Mouse Operations 89
Commands To Control Debugging 89
General Purpose Commands 89
Commands That Change The NEXT Images Resolution 90
HINTS 92
GIF-REED HINTS 92
Hardware HINTS 93
Trouble Shooting / Questions & Problems 94
Appendix C 94
GIF-REED 1
__________________________________________________________________________
Introduction
Even though GIF-REED is easy to use and needs practically NO
instructions at all, the following documentation should be
helpful in clearing up any operations in the program that you are
unsure of. This documentation also has some helpful hints on how
to best use the program.
The best way to fully explain the use of GIF-REED is to start by
telling why GIF-REED was developed. GIF-REED was developed
because all of the other GIF viewers had certain limitations that
rendered them incapable of performing all of the task that I
wanted to achieve. In other words I actually used 3 different
programs on a regular basis.
Out of all of the viewers only one of them loaded the pictures
FAST. So naturally I used this one to display the pictures and do
slide shows.
Another viewer had poor display features but had superior
printing capability. So naturally when I needed to print a
picture I used that program.
The last program I used on a frequent basis was one that actually
shrunk the picture to fit the resolution of your video card. This
was nice since (at that time) my video card had a maximum
resolution of 640x400. That feature allowed me to view a 1024x768
picture with my 640x400 VGA card. This program although had bugs
in it that caused some of the GIF89a extensions to crash the
system. I liked the program so much, I called to register it.
They sent me the registered version and wallah, it still crashed.
I called them back and found that the programmer doesn't spend
much time on the program. So now I had a program that was
unstable. Keeping various viewers around was a pain and learning
each programs keystrokes was even more of an inconvenience.
So I set out to write a viewer that encompassed all of the best
features from the various viewers that I had seen. I of course
added some new features too. This way you only need to have ONE
viewer and you can discard all you your other viewers.
__________________________________________________________________________
2 GIF-REED
__________________________________________________________________________
Credits
I would like to take this time here to thank a few people for the
development of this program. Both in the user interface area and
in just plain debugging of this program.
Davie Reed: Did a great job programming all of the
cool ideas presented by the picture
viewing group.
Carl Andrews: Offered great interface ideas, and
simple debugging. He is a world class
magician whose magic has been converted
to software though his software
publishing company called MoJo Software.
His magic software can be purchased by
calling (317) 257-8749
Mike Lawler: Offered advanced debugging, and
attention to detail.
Wendy Forrest: Offered user interface ideas as well as
Documentation editing.
Mike Bianco: Offered user beta testing and some
pretty cool ideas as well. Such as
adding comments to GIF files via the
GIF89a specification!
Bruce Felstein: User beta testing and some ideas for
enhancements such as making the BOX
routine ENLARGE the image if needed.
__________________________________________________________________________
GIF-REED 3
__________________________________________________________________________
Shareware Concept
=======================================
| |
| S H A R E W A R E - C O N C E P T |
| |
=======================================
GIF-REED is copyrighted software. However, you are encouraged to
copy and share the NON-REGISTERED version with anybody with the
following in mind:
The NON-REGISTERED version of GIF-REED may be copied freely and
given to others, as long as NO charge or compensation of ANY sort
is required. If must be copied in its entirety with NO
alterations to the programs or DOC files. It may be distributed
by modem, as long as all files in the package are ZIPPED(or some
equivalent) into one file.
GIF-REED is NOT "FREE" software. If you use it past 30 days, you
are required to pay for it by registering it. Of course you can
register it earlier.
********** Reasons To Register Today **********
When you received this copy of GIF-REED, no monies were paid to
us. In order for us to keep working on this product to make it
better with more features, we request that you register the
program by paying for it. The registration charge is very nominal
$25 (The cost of ONE evenings entertainment!). Please print the
ORDER.FRM file to register.
The REGISTERED version and the PRO GIF-REED version are both
FASTER in many operations including the CATALOG creation function
and the PRINTING function!
Of course the REGISTERED version has some enhancements. Below is
a list of the extra features you receive with the REGISTERED
version of GIF-REED:
* You can use XMS memory for the Picture Buffer area. This
makes GIF-REED faster for loading and displaying images.
If you are currently using EMS memory for the Picture
Buffer, XMS is about the SAME speed. But XMS is MUCH faster
than using DISK space as the Picture Buffer.
* You can save the following configuration items to a setup
file for setting defaults:
Display while loading or after loading
EMS, XMS or DISK space for the Picture Buffer
__________________________________________________________________________
4 GIF-REED
__________________________________________________________________________
RESTORE Picture status
SlideShow delay time
SlideShow looping status
SlideShow Fade In/Out status
SlideShow Venetian Blind status
Resolution Locking Status
GIF Comments Display Status
Video Hardware Setup
Video resolutions available
You can also save your directory paths. If you save your
directory paths, the next time GIF-REED is loaded, the saved
paths will be loaded again. This saves you time from having
to type in all of the directory paths that you want loaded.
After saving your video configuration, you will NOT need the
environment variable GIFREED if you were previously using
it.
* You can MIRROR image the pictures
* You can FLIP the image from top to bottom(upside down)
* You can ROTATE the pictures in a clockwise direction in
90 degree increments.
* You can use the DOS/BOSS key to shell out to a REAL
DOS prompt at any time or if the BOSS comes in.
* You can print ANY SIZE to an HP or EPSON printer.
* You can create your own personalized slide shows through our
ROBUST slide show script language. You can have multiple
slide show setups for multiple slide show presentations that
are setup before giving the presentation. The NON-REGISTERED
version of GIF-REED only supports a limited command set in
the script language! You get more script language commands.
The extra commands you get in addition to the NON-REGISTERED
version are:
1. PRINTER-ON
2. PRINTER-OFF
3. PRINTER-FF
4. IF-EXIST
5. SLIDE-TYPE-BLIND
6. SLIDE-TYPE-NORMAL
7. SLIDE-TYPE-FADE
8. MIRROR
9. FLIP
10. ROTATE
11. CENTER
* You can have up to 512 files in the files list to choose
from instead of 256 files.
* You can create CATALOGS of images with sizes of 800x600 and
up to 5 rows of thumbnail images. You can also have GIF-REED
build catalogs of your image files through a single key
command from the files list menu.
* The time consuming registration screens are removed.
__________________________________________________________________________
GIF-REED 5
__________________________________________________________________________
********** Reasons To Get PRO GIF-REED Today **********
We also offer a PRO version of GIF-REED. This version has all of
the features of the REGISTERED version plus a bunch more. The
order fee is small $49.95 (The cost of ONE evenings deluxe
entertainment!). Please print the ORDER.FRM file to ORDER.
Below is a list of the extra features you receive with the PRO
version of GIF-REED:
* You can actually edit your images. You can change each dot
in the image to whatever color you like. You can even change
the look of a particular color. In other words you could
make blue in the image appear RED.
* You get the FULL script language command set. The extra
commands you get in addition to the REGISTERED version are:
1. SYSTEM
2. GOSUB
3. ECHO
4. FILE-COPY
5. FILE-MOVE
6. FILE-RENAME
7. FILE-DELETE
8. SORT-COLORS
9. EGA-MODE
10. VGA-MODE
11. EGA-COLOR-ADJUST
12. KEEP-SCREEN-SIZE
13. WRITE
14. PRINT
15. ADJUST-FOR-WINDOWS
* You can make boxes of any color & thickness.
* You can fill in boxes with any color
* You can draw lines that are vertical or horizontal
* You can load up to 3072 files in the file list to choose
from.
* You can load & edit images up to 8192 dots wide instead of
2048 dots wide.
* If your VGA card supports more than 1024 dots wide PRO GIF-
REED can take advantage of up to 2048 dots wide.
* You can have up to 20 input directory paths
* You can create CATALOGS of images with sizes of 2048x1536
and up to 10 rows of thumbnail images. You can also have
GIF-REED build catalogs of your image files through a single
key command from the main files list menu.
* You can CENTER or give top and left margins for images that
you print to your printer!
__________________________________________________________________________
6 GIF-REED
__________________________________________________________________________
********** Reasons To Get SYSOP GIF-REED Today **********
We also offer a SYSOP version of GIF-REED. This version has all
of the features of the PRO GIF-REED version plus a bunch of SYSOP
related features. The order fee is $89.95. Please print the
ORDER.FRM file to ORDER.
Below is a list of the extra features you receive with the SYSOP
version of GIF-REED:
The SYSOP version allows you to create a series of catalogs, from
image files within a subdirectory, by using a single DOS command.
This automates the process of cataloging GIF/BMP/PCX/PIC files.
In this mode NO KEYBOARD OR USER INTERACTION IS REQUIRED. This is
different from the other versions of GIF-REED in that the OTHER
versions require you to get into the program and press menu
selections in order to do a catalog process. This of course is
NOT an automated way of doing things.
The SYSOP version supports the insertion of titles into picture
catalogs being created by GIF-REED. (See the section on
Catalogs).
The Sysop version also supports the DIR files created & used by
PCBOARD 14.5 & Up. It also supports the creating of a TEXT file
used by the WildCat program WCFILE to import descriptions into
the WildCat directory listings.
Please read the section on SYSOP GIF-REED for complete details.
Any question or comments please call me at 1-800-25-FLASH and ask
for Davie Lee Reed.
****************************************************************
__________________________________________________________________________
GIF-REED 7
__________________________________________________________________________
GIF-REED Version Comparisons
Below is a simple table of features to let you know which version
of GIF-REED will best suit your needs.
+--------------------------------------------------------------+
| Feature | NON-REG | REG | PRO | SYSOP |
|--------------------------------------------------------------|
| Price SHAREWARE $25 $49.95 $89.95|
| Use XMS for picture buffer X X X |
| Save Configuration Settings X X X |
| Mirror Image X X X |
| Flip Image X X X |
| Image Editing X X |
| Draw & Fill Boxes & Lines X X |
| Rotate Image X X X |
| Maximum Image Width 2048 2048 8192 8192 |
| Maximum Screen Width 1024 1024 2048 2048 |
| Maximum Rows in Catalogs 3 5 10 10 |
| Catalog output file up to 640x480 X X X X |
| Catalog output file up to 800x600 X X X |
| Catalog output file up to 2048x1536 X X |
| Automatic Catalog generation & Titles X |
| Catalog Support for BBS Dir files X |
| Print Any Size onto paper X X X |
| DOS/BOSS Key X X X |
| Number of files in files list 256 512 3072 3072 |
| Directories To View At Once 6 6 20 20 |
| Print images smaller than 4 inches X X X X |
| Print images up to 8x10 inches X X X |
| Print images Centered or with margins X X |
+--------------------------------------------------------------+
__________________________________________________________________________
8 GIF-REED
__________________________________________________________________________
GIF-REED Update Policy
After ordering GIF-REED there will of course be improvements made
to the program over time. These improvements will be offered to
you at a reduced price. These are called updates. Below is the
update price structure for all versions of GIF-REED:
+---------------------------------------------------------+
| Version Of GIF-REED | List Price | Update Price |
|---------------------------------------------------------|
| | | |
| SHAREWARE | NO CHARGE | NO CHARGE |
| REGISTERED | $25 | $12 |
| PRO | $49.95 | $17 |
| SYSOP | $89.95 | $30 |
| | | |
+---------------------------------------------------------+
If you decide that you need a more advanced version of the
software than you currently paid for, you can UPGRADE your
version to any level of GIF-REED. The amount to pay would be the
difference between the list price of the version you currently
own and the one you want to UPGRADE to PLUS $10. This way most of
the money you already spent can be applied to the newer version
you desire.
So for example: If you already own PRO GIF-REED you can UPGRADE
to the SYSOP version for 89.95 minus 49.95 plus 10.00 which comes
out to $50.00 This of course is cheaper that ordering the SYSOP
version straight out!
As always please include $5.00 for shipping/handling for orders
in the USA and Canada. ALL other countries being shipped to
please add $9.00
NOTE: Please don't look at this as a way of milking users. After
all, you DON'T have to UPDATE or UPGRADE ever. We just offer our
latest and greatest changes to you so that you have the ability
to acquire the newer better software. It's up to you if you think
it's worth it or not! Also by supporting our update system, we
will continue to improve the software so that you can have the
most flexibility and enjoyment from your picture files. Otherwise
if nobody updates, we of course would probably stop any further
improvements to the program.
NOTE: As always you are encouraged to earn MONEY from our product
by following the directions in the MONEY.DOC file.
__________________________________________________________________________
GIF-REED 9
__________________________________________________________________________
Purpose
GIF-REED is designed to be a picture viewer for GIF, BMP, PIC and
PCX files. In addition to being a viewer, GIF-REED can also
create GIF, BMP, PIC and PCX files. In other words you can
manipulate a picture and then save it out as a BMP, GIF, PIC or
PCX file. This is great for trimming(cropping) stuff from a
picture that you don't want in the picture anymore. Of course
slide shows and picture printing are main aspects of the program
too. Mouse users should find that the mouse support offered in
GIF-REED is excellent. You can use the mouse to select files from
the files menu. You can also use the mouse to trim parts of the
picture away while you are viewing the picture.
Now that you understand why GIF-REED was written and what the
main purpose of the program is, you should continue reading to
fully understand how to use all of the capabilities of the
program. But before we show you HOW to use the program, let us
LIST all of the features found in GIF-REED. Along with each
feature, the action to invoke the feature is listed.
GIF REED Program Features
* Pictures of up to 1024 x 768 in up to 256 colors can be
displayed and manipulated. PRO GIF-REED supports higher
resolutions if your VGA card can support it.
* Images up to 2048 dots wide are supported. PRO GIF-REED
supports up to 8192 dots wide.
* VGA and EGA are both supported.
* Loads & Displays Pictures (GIF/BMP/PCX/PIC) as
fast or FASTER than other viewers.
* PuzzleFUN is built in. Take any picture and turn
it into a game!
(ALT-E while viewing picture)
* Allows for CATALOGing of your image files. You can
create catalogs of your images and you can then
pick images to display from the catalog file. Sort
of like an image menu system. (COOL!)
(CTRL-C at the main menu)
* Support Windows BMP files of 2/16/256 colors. Also
24 BIT color is supported!
Compressed BMP files are NOT supported. In fact
pictures that are NOT simple drawings are usually
BIGGER when stored as compressed BMP files.
__________________________________________________________________________
10 GIF-REED
__________________________________________________________________________
* Support GIF files of 2/16/256 colors.
Interlaced GIF files are supported. GIF files with
a MAC(Apple) header are also supported!
* Supports PC-Paint/Pictor Paint PIC files of 2/16/256
colors! You can also write out 2/16/256 color PIC
files.
* Supports ZSoft PCX files of 2/16/256 and 24BIT color!
You can also write out 2/16/256 color PCX files.
* You can add text to your images!
(Press ALT-T while viewing)
* You can add BOXES and LINES to your images!
(Press B after marking a box)
* You can mark a BOX and fill it in with any color
you select.
(Press DEL after marking a box)
* You can change the order of your color map while
in the pixel editing mode..
(Press E while viewing)
* You can change a color in the entire image to
another color in the color map.
(Press C while pixel editing)
* You can sort the image's color-map by frequency of
use in the image.
(Press S while viewing)
* You can make the images Windows compatible by
getting RID of the TOP 16 colors(of the 256) in
the color map. Then save the image back out!
(Press A while viewing)
* You can EDIT your images with the pixel editor!
You can change the DOT colors and the color map
easily!
(Press E while viewing)
* GIF89a aware and supports ALL of the GIF89a
specifications features that the 89a standard offers in
a GIF file including comments, multiple images &
transparencies.
* You can add comments or keep old comments in your GIF
files that you save out.
__________________________________________________________________________
GIF-REED 11
__________________________________________________________________________
(See W command while viewing image)
* Only requires 384K of memory to run (and will view any
size picture!).
* Can load & display a picture and exit with the picture
still on the screen.
(See loading options.)
* Operations that CHANGE the picture such as Enlarging /
Shrinking will automatically save a copy of the
original to a TEMP area. This is so that you may
restore the picture back if the operation didn't
achieve what you wanted. Unlimited levels of UNDO are
supported, unless of course you run out of TEMP space.
* Press R while viewing a picture and the last operation
on the picture to CHANGE the picture will be UN-DONE.
You can press R as many times as you wish to keep UN-
DOING what you've done! If you've done MANY operations
on the picture and you just want to get back to the
ORIGINAL picture, just press ALT-R (While viewing of
course)
* You can select NOT to have this UNDO feature to speed
up operations on the picture.
(Press F4 at the main menu.)
* You can select either EMS memory, XMS Memory, or DISK
space for the TEMP picture buffer area. Since disk
space isn't terribly fast you should use the
ENVIRONMENT variable TEMP to re-direct the TEMP disk
space to the fastest drive you have, preferably a RAM
DISK. See the section on TEMP Areas and the Picture
Buffer.
(Press F3 at the main menu.)
* You can choose between viewing the picture as it loads
or waiting until the picture is read in before
displaying it.
(Press F2 at the main menu.)
* The resolution of the screen is automatically
determined.
* You can override this AUTO mode so that the resolution
you pick is LOCKED on. This way no matter what size
picture is loaded, the resolution that you picked will
be used to display the picture.
(Press F5-F6 and F7 at the main menu/or while viewing.)
__________________________________________________________________________
12 GIF-REED
__________________________________________________________________________
* You can TAG (mark) files for viewing for a slide show
effect.
(Press space BAR to tag/untag files at the main menu.)
* You can have a slide show that fades out the current
picture before showing the next picture.
(Press F10 at the main menu.)
* You can have a slide show that has a venetian Blinds
effect for loading the pictures!
(Press F10 at the main menu.)
* You can specify a time for each slide to stay on the
screen.
(Press F10 to change the time.)
* You can choose between an endless slide show that keeps
looping back to the start when finished, or to just run
through the slides once.
(Pressing F10 switches between endless & one pass.)
* While in slide show mode, you may press the SPACE bar
and you will be stopped at that picture. You can then
move it around or whatever you wish. When you want to
start the slide show again, press the PgDn key.
* You can delete tagged files.
(Press ALT-D to delete tagged files.)
* You can rename tagged files.
(Press ALT-R to rename tagged files.)
* You can MOVE tagged files.
(Press ALT-M to MOVE tagged files.)
* You can COPY tagged files.
(Press ALT-C to COPY tagged files.)
* You can have the directory sorted by many different
choices.
(Press ALT-S to change the sort mode.)
* You can change what path(s) are to be looked at for
loading pictures.
(Press ALT-F to change the File paths.)
* You can search ALL drives for GIF, BMP, PIC and PCX
files.
(Press ALT-G at the main menu.)
* You can select if you want GIF comments to be displayed
__________________________________________________________________________
GIF-REED 13
__________________________________________________________________________
if the GIF file has comments built into it.
(Press ALT-F10 to change this option.)
* You can delete a file as you are viewing it.
(Press ALT-D while in view mode.)
* You can change the RED/GREEN/BLUE intensities.
(Press CTRL-F1 through CTRL-F6 while viewing.)
* You can change the CONTRAST/BRIGHTNESS of pictures too.
(Press CTRL-F8 through CTRL-F10 while viewing.)
* You can RESTORE the colors after you have played with
the above color modification functions.
(Press ALT-F10 while viewing.)
* You can force the picture to a GRAY scale picture.
(Press G while viewing.)
* You can invert(reverse) the colors so that a negative
effect is displayed.
(Press I while viewing.)
* Palette Animate. This changes the colors of the screen
in a sequential method that makes the picture look like
it's alive!
(Press ALT-F9 while viewing)
* You can flip the picture sideways for a Mirror image
effect.
(Press M while viewing.)
* You can flip the picture upside down for an upside down
effect.
(Press F while viewing.)
* You can rotate the picture clockwise for a sideways
view.
(Press > while viewing.)
* You can center the picture or place it on the upper
left.
(Press C or O while viewing.)
* You can enlarge/shrink the picture to fit the screen.
(Press TAB or SHIFT-TAB while viewing.)
* You can change the resolution while viewing with the
+- keys.
__________________________________________________________________________
14 GIF-REED
__________________________________________________________________________
* You can use the arrow keys or the mouse to move the
picture around on your screen.
* Pressing PgDn/PgUp or Left/Right mouse buttons, while
viewing takes you to the next picture.
* You can use the mouse to pick files from the files
list.
* You can mark a BOX on the screen with the mouse to be
BLOWN up in one of two different methods. The BOX can
also be used to trim the picture.
* You can print what is on your screen to a HP laser
printer.
(Press P while viewing.)
* You can WRITE out the screen to a Windows .GIF, .BMP,
.PIC or PCX file.
(Press W while viewing.)
* DOS/BOSS key. Pressing ALT-F2 at ANY (almost) time will
cause the screen to clear and a shell copy of DOS to
come up. After typing EXIT to get out of the DOS Shell,
your system will appear to be locked up. Now Press ALT-
F2 again and your screen will re-appear (even graphics
screens).
(Press ALT-F2 at any time, even while viewing!)
* Savable configuration options. Such as current settings
and currently selected paths!
(Press ALT-U at main menu)
* ALT-U Allows you to save your video configuration. This
is so that the program will load quicker! Beware that
if you do then if you change VIDEO HARDWARE, you must
RE-DO your video setup! You CAN'T OVERRIDE your default
VIDEO configuration by using the "GIFREED=xxxxx"
environment variable. If your video setup is incorrect,
then simply select option 6 from the ALT-U menu. If you
can't get this far into the program(because) of the
incorrect video selection, then just delete the
configuration file called GIFV.CFG! You can press
option 8 to save your PRINTER's configuration out to a
file called GIFV.PRN.
* Automatic Video configuration.
* Personal Scoring System (or category system!). You can
assign a number from 1-9 to a file. Then you can sort
__________________________________________________________________________
GIF-REED 15
__________________________________________________________________________
by SCORES. Then you can also do a slide show of a
particular SCORE! This feature also allows you to give
each a GIF file a COMMENT description and a list
of keywords that associate with the file! You can also
do a slide show for pictures that MATCH certain
keywords. You can also do a slide show by CATEGORY.
(Press ALT-Y at main menu to assign SCORE (category))
__________________________________________________________________________
16 GIF-REED
__________________________________________________________________________
* F8 now gives you New Report features. You can generate
reports by
1. FILENAME resolution, size, score, keywords
2. FILENAME resolution, category, Comments
* Mouse control while at file selection menu. Left button
loads picture to screen. Right button tags(selects)
file. Middle button is like pressing ESCAPE,(even while
viewing a picture!)
* Deletion of any resolution mode.
(Press F9 at main menu)
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GIF-REED 17
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Getting Started
If the GIF-REED package you have is in a ZIPped format, you must
first UN-ZIP it in its own directory. For example:
C>CD\
C>MD GIFV
C>PKUNZIP GIFV405 C:\GIFV
This procedure will create a subdirectory on drive C: called
GIFV. It then unzips the GIFVxx.ZIP file into the newly created
directory. Once the files are unzipped, you may then use the
program.
NOTE: It doesn't matter what name you give the subdirectory to
hold the GIF-REED files.
To run GIF-REED, type the following:
C>GIFV
This runs the GIF-REED program. If you are running it for the
first time, you may need to configure it for your particular
video card. If GIF-REED can't automatically detect what kind of
video card you have, you are given the opportunity to tell GIF-
REED to try to figure out what kind of video card you have. If
your video card is supported by GIF-REED, you will be shown a
list of one or more video cards to select from. Make sure that
the one you pick has the most amount of Resolutions supported and
has the (FAST) indicator by it. The (FAST) indicator, tells you
that this setting will be very fast(hardware direct). Otherwise
if you select one that has the (SLOW) indicator, this means that
GIF-REED will use BIOS functions to perform all screen writing.
This method is VERY SLOW! If by chance you are NOT shown a list
to pick from, then you are truly out of luck. At this point you
have three options to choose from.
(One), you can call us at 1-800-25-FLASH and ask us to support
your video card. (Two), you can try loading a VESA driver that is
designed for your video card. In fact a VESA driver may have come
on a disk with your board. (Three), continue to run GIF-REED, but
with only 320x200 VGA support.
NOTE: If it appears that your system locks up, please call us at
1-800-25-FLASH and let us know what kind of video card you have
and we will work to get GIF-REED to work for you!
When you load GIF-REED, you may hear a BEEP. This beep indicates
that you have NOT YET setup up your video configuration. This is
just a reminder. You don't have to setup it up, but the program
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18 GIF-REED
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loads faster if you do. Also, upon loading you will see the
Software Matters INC logo!
NOTE: If you want to disable the use of your VESA driver by GIF-
REED you can use the following statement in your AUTOEXEC.BAT or
at the DOS Prompt:
C>SET GIFREED=NOVESA
You can also force GIFREED to use a specific hardware setup by
using the GIFREED environment variable. For example:
C>SET GIFREED=TS4000
This will make GIF-REED think that it is operating on a system
with a TS4000 VGA board.
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GIF-REED 19
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Other Ways Of Loading GIF-REED
NOTE: You should read the section on Path Lists to fully
understand what happens when you select a directory to display
pictures from.
GIF-REED can also be loaded by type the following:
C>GIFV C:\GIFS\CARS C:\GIFS\BIRDS
This loads GIF-REED and indicates that TWO subdirectories should
be loaded at the same time (using ALL files that are supported by
GIF-REED). In fact you can specify up to 20 directories on the
command line. If NO directories are specified, the default
directory will be loaded (using .GIF, .BMP, .PIC and .PCX files).
If you were to type:
C>GIFV C:\GIFS\CARS C:\GIFS\BIRDS\*.*
The *.* indicates to override the default of the NORMAL image
file format extensions of .GIF, .BMP, .PCX and .PIC. Every file
in the directory will be looked at to see if it is a GIF, BMP,
PIC or PCX file. Even if the picture has NO extension GIF-REED is
smart enough to determine which files are GIF, BMP, PIC and PCX.
This can be used as a SECRET(Wife, Girlfriend) mode. This way you
can rename all of your GIF files to *. which indicates NO
extension. Then when you load GIF-REED use the *. or *.*
parameter. This will then show you all of your picture files.
You can also specify *.? to indicate ALL picture formats that
GIF-REED supports. For example:
C>GIFV C:\IMAGES\*.?
This would load all GIF, BMP, PCX and PIC files using just one
file path specification. This is the BEST way to load a directory
since it searches automatically for ALL image formats that GIF-
REED supports.
You can change what directories are displayed within the program
using the ALT-F key at the file menu.
If you just type the following:
C>GIFV
then the current directory is searched for GIF, BMP, PIC and PCX
files, unless you had SAVED your directory paths by using the
ALT-U function. If you had saved your paths, then those
directories saved would be the ones searched upon loading GIF-
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20 GIF-REED
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REED. This makes it easy to run GIF-REED and still have a slew of
directories pre-loaded into your file list menu without having to
type in the directory names each time you load the program.
Loading Image Onto Screen Then Exit
You can also tell GIF-REED to load a picture and exit with the
picture still on the screen. For example:
C>GIFV /L1:F:\DSF333.GIF
This tells GIF-REED to load the file "F:\DSF333.GIF" and then
display it and then EXIT. The "1" tells GIF-REED to use
resolution mode "1". ALL Vga adapters use 320x200 as resolution
mode 1. The file list menu shows ALL of the resolution modes you
can pick from.
If you hear a BEEP when using the /L option, it's probably
because you picked a resolution number too high and GIF-REED is
telling you it's defaulting to the highest resolution number
available.
Using The Script Language
You can also tell GIF-REED to execute a script file by using the
/P:x command. For example:
C>GIFV /P:S
This executes the GIFV.SLS script file.
C>GIFV /P:B F:\CAT\*.GIF D:\CAT\*.BMP
This executes the GIFV.SLB script file. It also passes along two
parameters. If the script file is set up to operate on a user
supplied directory, then the two directories that are passed can
be used by the script file's "CHANGE-PATH" command. This way the
script files can be very flexible. You can set up a batch file to
go through many subdirectories on your hard drive without having
to set up multiple script files!
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GIF-REED 21
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System Requirements
Video Hardware Requirements
You need to have at least EGA capability. VGA capability is
highly recommended since the image quality is DRASTICALLY reduced
by EGA viewing modes.
System MEMORY Requirements
The NON-REGISTERED version requires a minimum of 390K of DOS RAM
to run. And a maximum of 456K needed for FULL capacity.
The REGISTERED version requires a minimum of 334K of DOS RAM to
run. And a maximum of 400K needed for FULL capacity.
The PRO GIF-REED version requires a minimum of 390K of DOS RAM to
run. And a maximum of 614K needed for FULL capacity.
The SYSOP GIF-REED version requires a minimum of 390K of DOS RAM
to run. And a maximum of 614K needed for FULL capacity.
You should (don't have to) have at least 1 meg of EMS or XMS
memory for the picture buffer that's used by GIF-REED. You can
also use disk space if no EMS or XMS memory is present. Disk
space is MUCH MUCH MUCH slower than EMS or XMS memory. If you
plan to use DISK space for the picture buffer, you might want to
cache you hard drive. (See the section that describes the PICTURE
BUFFER)
NOTE: EMS memory support is for EMS memory that supports version
4.0 EMS specification or higher. EMS 3.2 specification is NOT
supported by this program!
Other Hardware Options
A mouse is optional for most functions in the program, but it
makes the program a lot easier to use. In fact if you want to do
editing of pictures you MUST have a mouse installed.
A printer is needed only is you plan on printing reports of
pictures! Currently, if you want to print a picture you must have
an HP compatible Laser Printer!
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22 GIF-REED
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Misc. System Considerations
GIF-REED has a feature that saves picture information everytime
you make a change to it like TRIM/SHRINK/ENLARGE. If you have the
RESTORE (See F4 function key description) option set ON/TRUE then
you could possible run out of disk space if you did a lot of
TRIMming. The disk space is used so that you can undo your
changes. Make sure that you have set the environment variable
TEMP or TMP to point to a drive that is FAST and has at least 2
MEGS of free disk space available on it. When GIF-REED exits, the
temporary files created by it are deleted. This way GIF-REED
won't EAT up your disk space.
You should have a statement in your CONFIG.SYS file that says
FILES=20 or higher. For example, a good CONFIG.SYS could look
like this:
BUFFERS=20
FILES=20
DOS=HIGH
DEVICE=HIMEM.SYS
An example of a bad CONFIG.SYS could look like this:
FILES=10
BUFFERS=40
DEVICE=HIMEM.SYS
NOTE: You can use EDLIN or just about any word processor to
change your CONFIG.SYS. The CONFIG.SYS file is located in C:\ in
about 99% of ALL machines.
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GIF-REED 23
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Files Needed/Used/Created By GIF-REED
Files Needed By GIF-REED
READ.ME Read me file
GIFV.EXE Program
GIFV.GIF Initial screen
SAMPLE.GIF Sample GIF file created by GIF-REED's Text
capabilities and pixel editing features!
PUZZLE1.GIF GIF file for use with puzzle feature
PUZZLE2.GIF GIF file for use with puzzle feature
PUZZLE3.GIF GIF file for use with puzzle feature
PUZZLE4.GIF GIF file for use with puzzle feature
PUZZLE5.GIF GIF file for use with puzzle feature
GIFVTIT.GIF Sample TITLE file for Cataloging feature
GIFVWIN.EXE Customize GIFV.PIF for Windows
GIFV.ICO Window's ICON for GIF-REED
GIFV.PIF Window's PIF file for GIF-REED
MONEY.DOC Shows how you can earn MONEY from GIF-REED!
DESC.BBS Description file for GIF-REED for uploading
the NON-REGISTERED version of GIF-REED to
other BBSs. Do NOT give the REGISTERED
version of GIF-REED anywhere!
GIFREED.DOC Documentation
ORDER.FRM Order form
OFFER.DOC Special program offers from Software Matters
MAKEROM.BAT Program to produce a copy of your video ROM
DEBUG.TXT Used by MAKEROM.BAT
GIFV.SLA-SLV Used by the script language interpreter
These files are contained in the distribution set for GIF-REED.
If these files are NOT ALL contained in the distribution set you
received, call us at 1-800-25-FLASH to receive your full set.
Files Created & Used By GIF-REED
GIFV.CFG Configuration file
GIFV.DIR Default directories to load
GIFV.GRD Scores, categories, keywords and comments
GIFV.DAT Used by GIF-REED
GIFV.CAT Used to hold CATALOGing options
GIFV.PRN Used to hold PRINTing configuration options
These files are created along the way after you start using GIF-
REED. They keep track of what kind of default settings you wish
to use. The .GRD file is special in that it's like a database. It
keeps track of all comments, scores, categories and keywords for
your picture files.
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24 GIF-REED
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Temporary Files Created By GIF-REED
GIFV.$$$ Used for GIF89a files
GIFV.1-999 Used for the UNDO feature
GIFV.TMP Used to NON-Interlace GIF file
GIFV.CMT Used for displaying comments
GIFV.PAL Used by cataloging process
GIFV.DTH Used by cataloging process
GIFVC###.CAT Used by cataloging process
GIFV.TIT Used by cataloging process
If you see any of the above temporary files left around AFTER you
have exited GIF-REED you may delete them. They are NOT needed
when GIF-REED loads.
Files Created By YOU
GIFV.SLx Text files used for the personalized slide
show. These are called script files. "x" is
between "A" and "Z". This means you can have
up to 26 different slide show script files.
NOTE: These files MUST reside in the SAME
directory as the other GIF-REED files.
GIFVINIT.PRN Codes sent to the printer BEFORE an image is
printed to the paper.
GIFVPOST.PRN Codes sent to the printer AFTER an image is
printed to the paper.
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GIF-REED 25
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TEMP Areas & Picture Buffer
There are many references to TEMP area and TEMP Drive and Picture
buffer. In fact on the main file menu screen you can see that F3
allows you to change the area to EMS, DISK or XMS. This selection
indicates where you want the picture buffer to be sstored. In
other words when a picture is loaded, it isn't just loaded into
the video cards memory. It's also loaded into (EMS/DISK or XMS)
memory as well. This way you can scroll(PAN) around the picture
and do neat things like MIRROR image and ROTATE etc... The choice
of EMS/DISK/XMS should be in order of speed:
1. EMS
2. XMS
3. DISK Space
If you don't have EMS or XMS memory available, go ahead and use
DISK space for the picture buffer. This is the slowest of them
all but what the heck at least the program will function. It is
wisest to set the environment variable TEMP or TMP to point to a
RAM DISK. If you don't have a RAM DISK now, set one up. See your
DOS Manual on how to set one up. Make sure the RAM DISK is at
least 1 or 2 Megs in size (the larger the better). This is
because other things are stored there as well (such as the undo
save area). Let's say that you have a RAM DISK as drive G: Just
put the following statement in your AUTOEXEC.BAT file:
SET TEMP=G:\
This tells GIF-REED to store it's DISK picture buffer into the
RAM DISK (if the TEMP area was set to DISK). It also tells GIF-
REED to do all of it's temporary disk accesses on the RAM DISK.
Everytime you alter a picture and the RESTORE option is turned
on, a copy of the picture is made onto the RAM DISK. These TEMP
files also use the "TEMP" environment variable to see where to
place the TEMP files.
NOTE: Even though you specify EMS or XMS memory to store the
picture buffer, the TEMP files created by GIF-REED will STILL go
to the TEMP Drive indicated by the "TEMP" environment variable.
NOTE: GIF-REED will also look at the "TMP" environment variable
as well as the "TEMP".
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26 GIF-REED
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What is a Color Map (Palette)
A color map is what's used in picture files to create the image.
Imagine a picture of the U.S. flag. This picture would require
only 3 colors. RED, WHITE and BLUE of course. You would assign
each color a number. For example: Red would be 1, White would be
2 and Blue would be 3. The file on the disk would contain a bunch
of numbers in it. For example, if a picture was 10 dots wide and
5 dots tall, the sequence of numbers might be:
1 1 1 1 1 2 2 2 2 2
1 1 1 1 1 2 2 2 2 2
1 1 1 1 1 2 2 2 2 2
3333333333333333333
3333333333333333333
This image when loaded would look like a Red box to the left of a
White box. It would also have a thick Blue line on the bottom.
This picture file would also contain information as to what the
1,2 and 3 should translate into(colorwise). This extra
information is called a color palette. In this manual we refer to
it as a color map or color table. Most high quality pictures have
256 color entries in the color map. Some have slightly less but
most are at 256.
If your image uses the TOP 16 entries in the list (241-256) then
it WON'T be Windows compatible. This is because Windows reuses
the last 16 entries in the color map to look like other colors
that the Windows system needs. This means that if a picture was
viewed in Windows, the picture would have parts of the image with
the WRONG colors in it. It all depends on the frequency of usage
of the colors that Windows grabs away. If your picture only used
color #256 only once in the picture then when Windows views it,
the picture may look ok. In order to GUARANTEE Windows
compatibility, the image must NOT use ANY of the top 16 colors in
the color map(241 through 256). GIF-REED is setup to
automatically take an image and adjust the image so that the top
16 colors are NOT need or used by the picture anymore. We take
the top 16 colors and remap them to the closest color match
available in the lower part of the color map(1 through 240). This
way your picture stays looking good.
You can do this adjustment while viewing the image by pressing A
while viewing the picture. Of course you would have to save the
picture back out to disk before attempting to have Windows
display it. You can also do this through our script language
system with the ADJUST-FOR-WINDOWS command. Again you would have
to WRITE the file back out.
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GIF-REED 27
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Keyboard Mouse Simulator
We have a built in MOUSE simulator if you don't have a mouse
hooked into your system. You can use this FAKE mouse by using
your keyboard. In order to tell your keyboard that you are doing
FAKE mouse activity, you must have the SCROLL-LOCK light ON. You
can now perform all of the functions of a two button mouse. Below
is a list of the mouse functions supported and what keys need to
be pressed to achieve them:
Mouse Function Keyboard Action
Left Mouse Button: Press Left Shift Key
Right Mouse Button: Press Right Shift Key
Move Mouse Right: Press GRAY Right Arrow
Move Mouse Left: Press GRAY Left Arrow
Move Mouse Up: Press GRAY Up Arrow
Move Mouse Down: Press GRAY Down Arrow
NOTE: To turn off the keyboard mouse simulator, just turn
OFF the SCROLL-LOCK light. While the keyboard is in mouse
simulation mode, you will hear a buzz coming from the
speaker to let you know what mode the keyboard is in.
NOTE: The Arrow keys used above for the mouse actions MUST
MUST MUST be the ones that are GRAY sitting in between the
numeric keypad and the rest of the keyboard.
NOTE: When using the SHIFT-ARROW keys to actually MOVE the
picture around(a NON Mouse function), you MUST MUST MUST use
the arrows on the NUMERIC KEYPAD!
NOTE: The keyboard mouse simulator has built in accelerators
so that it won't take you too long to get the mouse cursor
across the screen. The accelerator is activated by holding
the arrow key down. The longer you hold it down the faster
the mouse moves.
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28 GIF-REED
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Keyboard Input Considerations
Line Input Editing
There are many places in the program in which you are allowed to
type in a line of information. For example: If you press ALT-F at
the main file list menu, you can type in up to 20 directory
paths. When typing in a line of input you can use the Home, End,
Left, Right keys for ease of editing. You can also use the Insert
and Delete keys as well. In addition, you can use the backspace
key for deleting backwards. If you want to delete the entire
line, just press CTRL-Y.
NOTE: It might also be noted that pressing ALT-F2 at just about
any place in the program causes the DOS/BOSS function to be
invoked.
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GIF-REED 29
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Path Lists (What good are they?)
GIF-REED has the ability to display files from more than one
directory. In fact it can show up to 6 different path selections
and the PRO GIF-REED can show up to 20 input directory paths. See
ALT-F below in the Main File Menu Operation section. When you
load GIF-REED you can specify multiple directories. For example:
C>GIFV C:\GIFS C:\PICTURES\*.BMP
This example specifies two paths. The first path will load all of
the image files from the path called C:\GIFS. The second path
will load all of the .BMP files from the directory called
C:\PICTURES.
NOTE: You can use a special indicator of *.? to load all images
that GIF-REED supports. In otherwords you can say:
C>GIFV F:\PICTURES\*.?
This loads all of the files that are of a format that GIF-REED
supports. Currently GIF, BMP, PCX and PIC are the supported
formats.
NOTE: If you do not specify a wildcard such as *.BMP or *.PCX
etc... then GIF-REED assumes that you want *.?
The first path specified is used to display subdirectory names
along with the files that are in that directory. The subdirectory
names appear in []. For example: The files menu list might
contain the following:
[ .. ]
[ NICE ]
[ CHARTS ]
1 PRETTY GIF
1 GIRL GIF
2 BRICKS BMP
2 CARS BMP
2 LOGO BMP
The files PRETTY.GIF and GIRL.GIF have a one(1) next to them to
indicate that they were retrieved from the 1st path in the path
list. The files BRICKS.BMP, CARS.BMP and LOGO.BMP have a two(2)
next to them to indicate that they were loaded from the 2nd path
in the path list. The names "..", "NICE" and "CHARTS" were
obtained from the 1st path in the path list. In otherwords they
are all subdirectories underneath the path of C:\GIFS which is
the 1st entry in the path list.
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30 GIF-REED
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NOTE: Subdirectory names do NOT have a number to the left of
them. Instead they are indicated by []. If you were to select
CHARTS then the files list could look like the following:
[ .. ]
1 CHART1 GIF
1 CHART2 GIF
1 GRAPH1 BMP
1 GRAPH2 BMP
1 123 EXE
1 123 DAT
1 GAME COM
2 BRICKS BMP
2 CARS BMP
2 LOGO BMP
As you can see, the files list changes to reflect the fact that
you are now displaying the directory of CHARTS that was
underneath the path of C:\GIFS. So the directory displayed is
C:\GIFS\CHARTS\*.*. Since selecting a subdirectory forces the
wildcard file specification to *.*, the files displayed are NOT
necessarily picture files. As you can see there are .EXE and .COM
files in the list. Of course if you try to load one of these you
will NOT see any picture. You will also notice that the
BRICKS.BMP, CARS.BMP and LOGO.BMP are still displayed too. This
is because you still have two(2) paths in the path list for
displaying.
NOTE: If the subdirectory is [ .. ], then it is an
indicator that when selected you will be placed into the previous
directory (that is the parent of the current directory). So by
selecting [ .. ] you will be right back where you started
from.
NOTE: You will also see a list of available drive letters to
choose from. Just point and shoot, it's that easy!
HINT:
If you want GIF-REED to remember a list of frequently used paths,
you can enter the paths into the path list with the ALT-F key.
Then you can save this list out with the ALT-U key. Then the next
time GIF-REED loads, your popular paths will be loaded into the
path list. If you just want to display one(1) path at a time but
still be able to switch between your popular paths (without
having to type in the path names), we suggest that you enter your
paths with a ";" in front of the path name. For example:
;C:\GIF
;C:\BMPS\*.BMP
;C:\PEOPLE\NICE\*.*
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GIF-REED 31
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Since the ";" makes the path specification invalid, no files will
load from these paths in the path list. If you want to display
C:\BMPS\*.BMP, then press ALT-F and remove the ";" from the name
and wala, that directory will load and display. Although this may
seem clever, we made no program changes to account for this. We
let DOS do all of the work in deciding if a valid directory was
specified or not.
You can change the path list by pressing ALT-F at the main file
list menu.
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32 GIF-REED
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Main File Menu Operation
Once you have loaded GIF-REED, you should see a list of files
displayed on the screen. If NO files appear in the list, you
should press ALT-F to select a directory that has GIFs, BMPs,
PICs or PCX files in it.
Now that you have a list of files to choose from, the fun begins.
At this point you have a lot of options.
F1 will bring up a help screen that shows you what the various
function keys do.
F2 will change how a picture is loaded. Normally a picture is
displayed as it's being loaded. The F2 key can switch this
so that the picture is NOT displayed until it is completely
loaded. This makes for a different(quicker) effect. Choose a
setting that you most desire.
F3 allows you to change the picture buffer area. You can pick
between EMS Expanded memory, XMS memory or DISK space. EMS
memory is faster than XMS memory and XMS memory is faster
than using DISK space. Some systems don't have Expanded
memory, in this case use XMS memory. Some systems don't have
either EMS or XMS memory. In this case use DISK space.
To get a clearer idea of the speed differences, below is a
benchmark of various screen related functions that make
frequent and common access to the picture buffer:
EMS Memory 2.6 Seconds
XMS Memory 3.0 Seconds
RAM DISK 3.17 Seconds
HARD DRIVE 3.17 Seconds (Caching with FLASH)
HARD DRIVE 15.5 Seconds (NO Disk Caching, Normal)
This should give you a clearer idea of just how much faster
the different types of memory are compared to a standard
hard drive.
If you do have Expanded memory, make sure you have enough.
We suggest that you have at least 1024K of Expanded memory
available at the time you run GIF-REED. If you don't have
Expanded memory or don't want to create any, then use XMS
memory of the same amount (about 1024K should be enough). If
you don't have any XMS memory, use DISK space.
Now, it may not be obvious, but a RAM DISK is much faster
than a floppy or a hard drive. If you do select DISK space,
direct the DISK space area to a RAM DISK. This will make the
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GIF-REED 33
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video operations go much faster. Of course you have to know
how to make a RAM DISK and you have to have about 1024K
(1MEG) of RAM to spare to create this RAM DISK. If you can
create the RAM DISK, direct the TEMP DISK space area to it
like so:
C>SET TEMP=G:\
or
C>SET TMP=G:\
This example assumes that your RAM DISK was drive G: Of
course you would substitute in your RAM DISK drive letter
here. The SET statement is a DOS command that can be done at
the DOS prompt or even from within the AUTOEXEC.BAT file.
If you don't have Expanded memory AND don't have XMS memory
and don't have the luxury of creating a RAM DISK, you a disk
cache. This will speed things up quite a bit. In fact, if
the disk cache has delayed writes / background writes / lazy
writes, then use that option as well. This makes GIF-REED go
even faster. If you don't have a disk cache or your disk
cache doesn't support delayed writes, call us at 1-800-25-
FLASH and we will sell you our disk cache called FLASH at a
reduced price. FLASH won PC Magazines Editor's Choice award.
It is a top notch disk cache.
F4 allows you to specify if you want UNDO capability. Let's say
that you load a picture and then crop it so that only a
portion of the original picture is now displayed. At this
point you can RESTORE the picture by pressing the R key. Any
operation that ALTERS the actual picture image can be
restored by pressing the R key. In fact you can alter the
image multiple times and then restore the image multiple
times. You are only limited by disk space. By selecting NO
restore capability, operations that alter the image are done
faster because the image doesn't have to be saved out first.
F5 Increases the locking resolution. Every time you press the
F5 key you will notice that the resolution highlighted moves
to the right towards a higher resolution. Doing this alone
doesn't accomplish anything. But when used together with F7
and F9 you can do some nifty things.
F6 Decreases the locking resolution. Every time you press the
F6 key you will notice that the resolution highlighted moves
to the left towards a lower resolution. As with F5, F6
doesn't do anything useful except move the highlighted
resolution.
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34 GIF-REED
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F7 Locks/UnLocks the resolution highlighted. You can actually
lock in on a resolution. For example: You could lock in on a
resolution of 1024x768 by pressing the F6 key a few times,
the press the F7 key. Once locked, every picture loaded from
then on will be displayed in the 1024x768 mode, even if the
picture is a much smaller picture. You can of course unlock
the resolution by pressing the F7 key again.
F8 Report generation. Pressing F8 allows you to print two
different types of reports. (1) You can list all of your
files along with any comments, scores, keywords or
categories that you may have assigned. GIF-REED allows you
to assign scores and categories and keywords to picture
files. Press ALT-Y to assign information such as a score to
a file. F8 allows you to print a list of your files along
with the associated information. If a printer error occurs
while printing, an error message will appear and the
printing will abort.
NOTE: You can indicate that ALL printer output is to go to a
disk file of your choice!
NOTE: In order to produce a report you may notice that the
program says "Please wait while reading file Info". This is
because certain information about each file needs to be read
in before the report can start. Once the information is read
in, you can report without waiting. This information only
needs to be read in ONCE!. As an extra added feature this
information is read in while you are doing other things in
the program. So you may never get this message, unless you
load a huge file list and request a report right away.
F9 Resolution deletion. After you have highlighted the proper
resolution with the F5 and F6 keys, you can press the F9 key
to delete that resolution from the list. You might wonder
why you would want to do this. Well let's say that you have
a cheap monitor hooked up to a good video card. It is quite
possible that a mode of 800x600 might not work on your
monitor, but that the other modes of 320x200, 640x480 and
1024x768 work just fine with your monitor. By deleting a
resolution that you monitor can't handle, you eliminate the
possibility of using that mode which doesn't work. One way
to test all of the modes with your monitor is to lock in on
every mode and view the same picture. If a mode produces
squished lines or quickly scrolling lines, then it's a safe
bet that that mode isn't supported by your monitor and thus
should be deleted from the supported list. You can think of
this feature as a way to make GIF-REED work with POOR
equipment. Please beware that you would have to do this
everytime you loaded GIF-REED unless you save your video
setup with the ALT-U key.
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GIF-REED 35
__________________________________________________________________________
NOTE: In EGA mode the resolution deletion does NOT function.
We know of NO monitors that WON'T work in all of the EGA
modes that we support, therefore it is unneeded!
F10 Starts a slide show and can change some of the attributes of
a slide show. Once you press F10, you can press return to do
a slide show of all selected files. You select files by
pressing the SPACE BAR when the file is highlighted. After
pressing F10, you can also change the time delay between
pictures. You can also specify whether the slide show should
be continuous(looping) or just a one time through.
You can even have the Pictures in the slide show fade in/out
before the next picture is loaded and displayed. You can
also set the Venetian Blind switch for yet another cool
slide show effect. If you select FADE IN/OUT then the Blind
status is set to OFF. And vise versa if you set the Blind
status ON, then the Fade IN/OUT status will go OFF! These
switches are mutually exclusive (only one can be turned ON
at a time).
You can also specify to do a slide show of a selected
category, score, or even by keywords that you may have
associated with files. (See ALT-Y)
You can even run a personalized slide show. If you select a
personalized slide show, pick a letter between "A" and "Z".
This gives you 26 different slide shows that can be saved
out for later viewing. The actual slide show script file on
disk is called "GIFV.SLx" where "x" is the letter "A"
through "Z". The format of the slide show script language is
describe in Appendix A:. In actuality the script file could
be setup to do things other than slide shows. They can be
used to automatically perform a set of commands on image
files. For example: You could set up a script to take ALL
GIF files and reformat them to BMP files and then delete all
the old GIF files so that you are left only with the BMP
files! (See GIFV.SLH)
NOTE: If you select to slide show by score, category,
keyword, your file list will be tagged to show what the
slide show used.
ALT-C will copy all tagged files to a new destination. If no
files are tagged, then the file highlighted will be copied.
It also places the destination directory in the list of
directories searched for loading the files list.
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36 GIF-REED
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ALT-D will delete all tagged files. If no files are tagged,
then the file highlighted will be deleted.
ALT-F allows you to change what directories are displayed in
the file list. You can enter up to 20 directories. You can
use the normal editing keys. A special CTRL-Y editing key is
used to delete an entire line. An example directory could
be:
C:\GIFSTUFF\CARS\*.GIF
or
C:\WIN31\*.BMP
These are both valid directories for GIF-REED to try to read
and display. When finished editing the file directory list,
press return to load up the new list. Otherwise press ESCAPE
to abort any changes made. If you find yourself constantly
typing in the SAME directories everytime you load the
program, you might consider saving out the directory paths
configuration. You can do this with ALT-U.
ALT-G searches all of your drives and adds to the directory
list all of the directories that contain GIF, BMP, PIC or
PCX files. If more than 20 directories contain GIF, BMP, PIC
or PCX files, then the first 20 will be used. If more than
3072 files are found then only the first 3072 files will be
displayed.
ALT-I inverts the tagged file list. This function may seem
useless but in fact is very powerful. Let's say that you
have a list of 40 files. Let's also say that you want to
copy all but 2 files. Instead of tagging 38 files. Just tag
the 2 files you DON'T want to copy, the press ALT-I to
reverse(invert) the tagged list and then wallah, all the
files you want tagged are tagged and the ones you don't want
tagged are NOT tagged.
ALT-M will move files to a new directory. It also places the
destination directory in the list of directories searched
for loading the file list. If no files are tagged, then the
highlighted file will be moved.
ALT-R renames files. If no files are tagged, then the
highlighted file will be renamed.
ALT-S allows you to pick a new sort criteria. You can sort by
name, size, date/time, resolution, score, path, category and
number of colors in the image. If you sort by path you will
notice that all of the files in a directory are grouped
together. Next to each filename is a number from 1 to 20.
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GIF-REED 37
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This is the directory number that corresponds to the 20
directories that can be loaded.
NOTE: In order to sort on anything OTHER than Name, Date,
Size, Path you may notice that the program says "Please wait
while reading file Info". This is because certain
information about each file needs to be read in before the
sort can start. Once the information is read in, you can
sort by any criteria. This information only needs to be read
in ONCE!. As an extra added feature this information is read
in while you are doing other things in the program. So you
may never get this message, unless you load a huge file list
and request sorting right away.
ALT-T clears the tagged list.
ALT-U allows you to save your user configuration. You can
save your user settings:
Display while loading or after loading
EMS, XMS or DISK space for the Picture Buffer
RESTORE Picture status
SlideShow delay time
SlideShow looping status
SlideShow Fade In/Out status
SlideShow Venetian Blind status
Resolution Locking Status
GIF Comments Display Status
Video Hardware Setup
Video resolutions available
You can also save your directory paths. You can also save
your video setup. You can also UNDO your video setup. You
can also UNDO your directory paths. If you save your
directory paths, the next time GIF-REED is loaded, the saved
paths will be loaded again. This saves you time from having
to type in all of the directory paths that you want loaded.
After saving your video configuration, you will NOT need the
environment variable GIFREED if you were previously using
it. In fact, it will be IGNORED! If you change your video
card you might want to undo the video setup then exit GIF-
REED and then re-do the video setup configuration.
You can also save your cataloging configuration options and
your printer configuration options.
ALT-Y allows you to assign information to a file. You can
give a highlighted file a Score (0-9), category, description
and keywords.
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38 GIF-REED
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ALT-F7 Allows you to toggle between EGA and VGA modes. If your
system only supports EGA then you won't be able to toggle to
VGA modes. The EGA and VGA modes can each have their own
resolution to lock into if resolution locking is true.(See
F7).
ALT-F10 Allows you to toggle on/off the displaying of GIF
comments. If a GIF file has comments built into it GIF-REED
will display the comments to you AFTER you have viewed the
picture. If you toggle this option off, then the comments
will NOT be shown to you.
ALT-F2 is the DOS/BOSS key. If the BOSS walks in you can press
the ALT-F2 key and you will be placed at a DOS prompt. Thus
making it appear that you are doing work, NOT PLAY. When the
BOSS leaves, type EXIT to get out of the DOS shell. Then
press ALT-F2 to get back into the GIF-REED program.
NOTE: If you are NOT at a text screen or in the main graphic
viewing part of the program, when you come back from the DOS
prompt the screen may not be restored to what you think it
should be. Just press a few keystrokes and the screen will
come back!
CTRL-C brings up the CATALOG options menu. From here you can
select what size of catalog (640x480, 800x600, etc..) and
how many rows of pictures to be placed in the catalog. You
can even select whether or not you want the catalogs
produced to have a custom created TITLE placed at the TOP or
BOTTOM on the catalogs. See the section on Catalog
Features/Operations.
NOTE: Once you have selected the options you desire, it's a
good idea to use the ALT-U function to SAVE your catalog
options. This way you won't have to keep selecting your
favorite options each time you load GIF-REED.
SPACE BAR will tag a file for slide show, copy, move, delete or
rename operations. See ALT-C, ALT-M, ALT-D, ALT-R and F10.
ESCAPE will exit the program.
ENTER will load a picture onto the screen. After the picture is
loaded you can do many things with it. If there is an error
in loading the picture, an error message will be displayed
on the screen.
NOTE: If you press ENTER on a subdirectory then you will be
switched into that directory. The 1st file path of the 6-20
file paths available will change to reflect the NEW
directory that you chose. You can see this for yourself by
pressing ALT-F after changing to a different subdirectory.
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GIF-REED 39
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The subdirectories are indicated by a name inside of "[]".
For example "[ GIFS ]" would indicate that you could
switch to a directory called "GIFS".
NOTE: If you are currently in a subdirectory, then you will
see [.. ] as a choice. This is a special
subdirectory name. It indicates that you want to go back up
one directory(to the parent directory).
NOTE: If you have specified more that one(1) file path then
each time you press return to load up a different
subdirectory, you will STILL see the files from the 2nd, 3rd
and so on paths in ADDITION to the files in the new path you
have just chosen.
NOTE: It should also be noted that all of the available
drives in your system will be displayed as the first entries
in the file list. This way you can switch to a different
drive easily. Just point and shoot.
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40 GIF-REED
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Main File List Screen Layout
The main file list menu is easy to understand. It is broken into
4 parts.
(1) File list Area
(2) Status Area
(3) Misc Info Area
(4) Bottom Line Area
File List Menu Area
The file list area consists of multiple columns of filenames.
Next to each filename is a number from (0-9). This number
represents which directory in the list of directories that that
file belongs to. It can also contain subdirectory names from
which you can switch to. These optional subdirectory entries are
obtained from the 1st path in the path lists. (See Path Lists)
Status Area
The status area shows the current settings of the GIF-REED
program. This area is on the bottom part of the screen. It shows
what VGA/EGA modes are available and which one is selected to be
locked if resolution locking is true (See F7). To the left of the
modes you will see "VGA:" or "EGA:". This indicates what mode the
pictures will be viewed in.
Misc Info Area
The Misc area is in the middle of the screen. It shows what
resolution is highlighted.
It shows the current file width, height, number of colors then
score. It also shows the file size and the directory path from
where it came from. Between the file size and path is a special
indicator. This indicator will contain a "[ ]" or "[I]" or "[C]".
The "I" indicates that the currently selected file is a GIF
Interlaced file. The "C" indicates that the currently selected
file is a BMP Compressed file.
This area also show the total number of files in the file list.
It shows the total number of files tagged. If also shows the
total size of all tagged files added up.
Bottom Line Area
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GIF-REED 41
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The very bottom line on the screen has a "MENU" activator. If you
click on this with the mouse, you will get a pop-up menu from
which to choose items.
On the right hand side on the bottom line, you will see things
such as "GO:NL: F:NB:4" or "GO: L:NF: B:2". This is the status of
your slide show controls. There are 5 sections.
1. The word "GO" can be clicked on to start the slide show
with the files that have been tagged/selected. This is
simpler than going through the F10 menu.
2. The " L" or "NL" indicates if the slide show is in
looping or NON-looping status.
3. The " F" or "NF" indicates if you are in fade in/out
mode. If so you would see " F" otherwise "NF" which
stands for NON-Fade in/out mode.
4. The " B" or "NB" shows the status of the venetian blind
switch. If ON then you would see " B" otherwise you
would see "NB". The venetian blind and fade in/out
switches are mutually exclusive. This means that ONLY
ONE of these can be turned on at a time.
5. The last item is the number of seconds of delay between
slides. Just click on it and it will increment to the
next higher value until a maximum of 9 seconds is
reached at which point it will flip back to 0 (zero)
second delay.
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42 GIF-REED
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Mouse Operation At File List
The mouse can be used in the file list menu easily. Just move the
mouse cursor to a file and press the left button and wallah, the
picture is loaded. If you were to press the right button, the
file would become tagged. If you were to press the middle button,
you would EXIT the program. Now let's say that you have more
files than would fit on a screen. In order for the mouse to
indicate that you would like the files to scroll to the left or
right, you would simply place the mouse in the left or right
margins of the screen and Click! If the filename that you click
on happens to be a subdirectory name then you will be switched
into that directory. Subdirectory names are enclosed in "[]". For
example: "[ GIFS ]". If the name you click on happens to be
a drive letter then you will be switched into that drive!
You can also click on the "VGA:" or "EGA:" title that is to the
left of the available resolution modes. By clicking on EGA: you
change it to VGA:. If it said "VGA:" then it will change to
"EGA:". It's like a toggle switch.(See ALT-F7)
You can also click on the function keys at the bottom of the
screen on the status area.
You can also click on the bottom line where it shows "MENU", and
a menu of operations will pop-up. You can then click on the
operation that you want to do, or you can press ESC or click the
middle button to abort.
If you click on the bottom line where the slide show controls are
displayed, you can change these options with the mouse without
having to use the keyboard driven menus to change the options.
Just place the mouse on the option to change and then click on
it.
NOTE: When the program asks for (Y)es or (N)o input, you can
click the Left and Right buttons to simulate the keyboard
responses! Also the middle button acts like the ESCAPE key in
this case.
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GIF-REED 43
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Viewing Options
Once you are viewing a picture, you can do many things. There are
many keys and function keys that perform various operations. The
following is a list of all keystroke operations categorized:
Color/Brightness Controls
CTRL-F1/F2 allows you to increase or decrease the amount of
RED intensity of the picture.
CTRL-F3/F4 allows you to increase or decrease the amount of
GREEN intensity of the picture.
CTRL-F5/F6 allows you to increase or decrease the amount of
BLUE intensity of the picture.
CTRL-F7/F8 allows you to increase or decrease the contrast of
the picture.
CTRL-F9/F10 allows you to increase or decrease the brightness
of the picture.
I allows you to invert(reverse) the colors. It makes
pictures look as though they are a negative.
G allows you to force the picture into a GRAY (Black
& White) picture.
ALT-F9 allows you to animate the color palette. In other
words all of the colors in the picture change
rapidly. It almost makes the picture look like
it's moving. It's great for fractal images.
ALT-F10 allows you to restore the coloring of the picture
after you have played with the color changing
operations above.
Picture Movement
C centers the picture on the screen.
O Orients the picture into the upper left hand
corner of your screen.
Arrow Keys move the picture around the screen up, down, left
and right in case you can't view the entire
pictures on your screen at once. If you hold down
on the SHIFT key while using the numeric keypad
arrow keys, the picture will move in larger
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44 GIF-REED
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increments. This allows you to move faster to a
specific spot in the picture.
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GIF-REED 45
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General Program Operation
F1 will bring up the help screens.
ALT-F2 is the DOS/BOSS key. It shells you out to a DOS
prompt. At this point you can do any DOS commands
and even run small programs. Once finished with
the DOS Shell, type EXIT at the DOS prompt and you
will be asked to enter a password. Press ALT-F2 at
this time. You will then be placed back into the
picture on your screen.
ESC quits out of view mode and places you back at the
file list menu.
PgUp/PgDn allows you to view the Previous/Next picture in
the file list without having to go back to the
file list menu.
File Operations
P prints the screen to your printer. See the section
on Printing Operations.
ALT-D will delete the picture you are looking at.
W writes the current screen to a GIF, BMP, PIC or
PCX file of your choice. If you write a file, then
upon returning to the main file menu, ALL files
will be re-read from the disk to build the file
list menu. This is so that the NEW file you just
created will appear in the list.
NOTE: If you had any selected files in the list of
files, you will be given the opportunity to NOT
reload the list. This preserves your selections!
NOTE: GIF and BMP files save in the 256 color
mode. The PCX and PIC file format allows you to
select 2/16/256 colors before writing out the new
PCX or PIC file.
NOTE: When creating a GIF file you can add
comments to your GIF file. If you choose to add
comments the GIF file will be written out as a
GIF89a file instead of a GIF87a file This means
that some OLDER viewers may not be able to read
it. If your screen is in 320x200 mode then your
comments can only be 35 characters wide, otherwise
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46 GIF-REED
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you can type up to 75 characters per line of
comment. When done adding comments just press
RETURN when the comment line is prompted.
ALT-F displays information about the picture file, such
as filename, size, resolution, score and category
and number of colors in image.
ALT-C This allows you to copy all of the marked
(selected) images from the catalog file you are
currently displaying. You are then asked to enter
the destination path. If any file(s) couldn't be
copied (disk full), an error message will be
displayed. These files will NOT become un-marked
after the copy operation is completed. This is so
that you may put in a new floppy and press ALT-C
again to copy the remaining files that didn't copy
in the first place. See the section on Catalog
Features / Operations.
Image Control
ALT-E Entertainment mode. After you press ALT-E, you
will be asked if you want to play an easy, hard or
expert game. The game is actually a puzzle.
PuzzleFun actually takes the image and shakes it
up so that its scattered about. It's up to you to
put it back together. It can also be used as an
educational tool for children! For complete
details on PuzzleFun, see the chapter on Puzzle-
Fun.
E Edits the picture. You can edit the picture's
colors. You can even change the look of specified
colors(you could change bright red to appear as a
dark red). You can also change the order of the
colors in the color map!
Pixel Editor Screen Layout
The edit screen is broken into 4 parts.
1. Color Map
2. Pixel Editing Window
3. Viewing Window
4. Color Adjusting Window
The Color map is displayed on the top half of the
screen. You can select colors from this color map
to change individual DOTS(pixels) in the image.
The color map shows 256 colors. Some images don't
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GIF-REED 47
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use all 256 color entries. If a color entry is NOT
used by the image, the color entry will have a
WHITE dot in the middle of the color surrounded by
a BLACK box which is surrounded by the color that
is NOT used by the image.
The pixel editing window is in the lower right
portion of the screen. This window is an
enlargement of 26 DOTS wide and 26 DOTS high.
These DOTS can have their colors changed easily!
The Viewing Window shows a reduced portion of the
entire image. You can move around the image by
using this viewing window and your mouse. This
window is in the lower left portion of the screen.
The viewing window is bordered by the default
foreground color. This border is bordered by the
default background color. This is so that you can
see the foreground and background colors at a
glance.
The Color adjusting window allows you to make a
GLOBAL change to ANY color in the image. In other
words you can make the color RED become BLUE
throughout the ENTIRE picture. The color adjusting
window is located in the same spot as the Viewing
window.
Color Map Functions
In order to pick a color you must move the mouse
over the color in the color map that you want to
select and then press the LEFT or RIGHT button
depending if you want to change the default color
of the foreground or background colors.
If you move the mouse into the color map and press
DEL, the color under the mouse will be deleted.
You can then move the mouse to the point where you
want to insert it back in the color map. Then
press INSert and wala the color map will move to
adjust. Also ALL colors used in the picture will
be updated so that you image doesn't get distorted
(wrong) colors being displayed.
If you press "C" while the mouse is on top of a
color in the color map, you can convert a color in
the image into a NEW color. After pressing "C"
after the mouse is on top of the color you want to
convert, move the mouse to the NEW color in the
color map and then click the mouse button. This
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48 GIF-REED
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will take every part of the picture that had the
OLD color in it and replace it with the NEW color
specified by the click of the mouse. This is great
for translating colors. Once you have performed
this operation, the OLD color in the color map is
now UNUSED! If you choose, you can use it for what
you like! Once you have clicked on the NEW color.
The image is then displayed for you to see if you
like it. Press any key to quit the preview
display. It will then ask if you want to save the
changes. Respond properly.
Edit Screen Functions
If you click the left button on one of the colors
in the color map, then the default foreground
color changes to this color. If you click the
right button on one of the colors in the color
map, then the default background color changes to
this color.
If you place the mouse cursor into the pixel
editing window(lower right portion of the screen),
then clicking the left button changes the current
color to the default foreground color. Clicking
the right button changes the current DOT(pixel) to
the default background color. If you hold the
button down and move the mouse around you will be
changing a lot of dots until you lift off the
mouse button.
If you press "F" or "B" while the mouse is in the
pixel editing window, the FOREground/BACKground
colors will change to the color the mouse is
sitting on top of in the pixel editing window.
If you press "U" while in the pixel editing window
you can undo the last change you made. In fact it
remembers the last 600 DOT changes you made to the
picture. Everytime you pan(move) the picture and
accept/abort the changes the UN-DO buffer gets
reset to zero.
If you press "V" you can view the entire image on
the screen. This is so that you can see what the
changes you have made have done to the picture.
Pressing any key to gets back to editing.
Viewing Window Movement
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GIF-REED 49
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If you press on any mouse button while the mouse
cursor is NOT in the color map or pixel editing
window, the picture will move(pan) in the
direction you move the mouse until you lift up off
the mouse button. If you have changed ANY dots in
the pixel editing window, you will be asked if you
want to save the changes before panning.
Color Adjusting Function
If you press the SPACE-BAR while the mouse is in
the color map OR in the pixel editing window, the
color that the mouse is sitting on will be Graphed
out in the lower left hand portion of the screen
into the Color Adjusting Window. This graph is
broken into 3 parts the Top bar shows how much RED
is in the color, the Middle bar shows how much
GREEN and the bottom bar shows how much BLUE is in
the color. If you place the mouse over one of the
3 bars you can increase or decrease the amount of
RED, GREEN or BLUE that makes up the color that
you chose. Press ESCAPE if you don't like the
changes otherwise press RETURN. If you press "V"
you can see the entire image to see just how the
color change that you made effects the picture.
Pressing any key resumes color adjusting! This
feature allows you to make GLOBAL changes to a
color. Everywhere the color that your are changing
exists in the image also gets changed! This is
great for changing the background colors etc...
When Done
When finished making changes press ESCAPE.
NOTE: You can press F1 for help while editing
DOTS. You can also press F1 for additional help
while in the Color Adjusting Window.
F flips the picture top to bottom. Think of this as
an upside down function.
M mirror images the picture. Think of this as a
sideways operation.
> rotates the picture clockwise.
S This allows you to sort the image's color-map. It
sorts the color map with the most frequently used
colors at the front of the color map. This is
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50 GIF-REED
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great for images being displayed in Windows,
because Windows GRABS the TOP 16 colors(if you're
using a 256 color driver for Windows) in every
image's color map for display purposes. This
produces FUNNY looking pictures if the picture
used a lot of a particular color that Windows took
over and changed to its own liking! By sorting the
color map, the least used colors are placed at the
top. In fact a lot of images don't use the full
256 colors available in the color map. This means
that most images wouldn't be disturbed by
Windows(after sorting is done) because the colors
used by Windows would be colors in the color map
that weren't even used by the image! If you edit
the picture using the "E" command, the colors in
the color map that aren't used by the picture are
displayed with a white dot surrounded by a black
box surrounded by the color. Here is a cheap
looking example of a color in the color map.
CCCCCCCCCCCC
CCCCCCCCCCCC
CCCCCBBBCCCC
CCCCCBWBCCCC
CCCCCBBBCCCC
CCCCCCCCCCCC
CCCCCCCCCCCC
The "C" represents the color of the color. The "B"
represents BLACK color. And the "W" represents
WHITE color.
Once you have sorted the colors you should update
the image colors. The programs asks if you wish
this to happen. If you don't do this, then the
image will look rather strange but might be
interesting to do on fractal images or images
other than photographic type images.
A Pressing A while viewing a picture allows you to
ADJUST the colors in the picture for use within
Windows. The TOP 16 colors are removed from the
picture, while trying to keep the parts of the
image that used those deleted colors using colors
that closely matched what were in the original
image! This way, if you SAVE the picture back to
disk and use it in Windows, the picture will be
displayed without ANY disturbing of the colors by
Windows.
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GIF-REED 51
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ALT-T Adds text to the picture. You can select between 3
different text styles. You can choose between 5
different text sizes. You can also select the
foreground and background colors of the text. You
can choose between straight text or transparent
text. Once you have chosen the text features you
want then the actual text is placed in the upper
left hand corner of your screen. You can place the
text anywhere on the screen by using the mouse.
When placed where you want it, just click a mouse
button.
NOTE: If you want the text to be upside down or
sideways, just rotate the picture first and then
add the text! Pretty clever?
TAB resizes the picture to fit the screen if the
picture needs to be enlarged or shrunk to fit
within the current screen size. The method of
enlarging or shrinking is a standard method and is
quite fast.
SHIFT-TAB resizes the picture to fit the screen if the
picture needs to be enlarged or shrunk to fit
within the current screen size. The method of
enlarging or shrinking is special to GIF-REED and
produces a better image than the standard method
and is slower too.
R restores the picture back from an image altering
function such as a trim or resize.
ALT-R restores the picture back to its original look.
It's like pressing R many times or pressing ESC to
get back to the main file menu and then pressing
return to reload the picture. As you can see this
saves keystrokes. But more important than saving
ONE keystroke, it's FASTER!
+ increases the screen resolution. The images will
appear to get smaller as you increase the
resolution.
- decreases the screen resolution. The images will
appear to get larger as you decrease the
resolution.
F7 locks/unlocks the resolution to whatever screen
resolution you happen to be in. This way the next
picture that gets loaded will be loaded in that
resolution too.
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52 GIF-REED
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Mouse Operation While Viewing
After a picture is loaded, you will NOT see the mouse cursor.
This is so that the picture in its entirety is displayed without
an annoying mouse cursor smack in the middle of the screen. Once
you MOVE the mouse around, the mouse cursor will appear.
NOTE: When the program asks for (Y)es or (N)o input, you can
click the Left and Right buttons to simulate the keyboard
responses! Also the middle button acts like the ESCAPE key in
this case.
You can click the Middle mouse button and it will act as though
you pressed ESC to get you back to the main file list menu.
If you click the right button it will act as though you pressed
the PgDn key to load the next picture.
If you click the left button it will act as though you pressed
the PgUp key to load the previous picture.
If you hold down on the left button and then move it around you
will see the picture move around too. This is called picture
panning.
If you click a mouse button while the mouse cursor is at the top
of the screen, a help screen will appear.
If you hold down on the right mouse button, you will be able to
draw a box by moving the mouse around. You can see the width and
height of the box displayed in the upper left hand corner of your
screen. If you let go of the right button, the screen will
refresh and act as though you did nothing useful. This is handy
if you decide to draw a box in a different spot. If you move the
mouse all the way to the edge of the screen, the picture will
move over(pan) so that you have an opportunity to make a bigger
box. This is great if you want to mark a box that is BIGGER than
what your screen is. Once you have the box the way you want it,
hold down on the left button. This freezes the box on the screen.
Now you have 5 choices:
(1) TRIM/CROP you can click on the outside of the box and
the picture will be trimmed so that
everything outside the box is erased.
(2) ENLARGE 1 you can click the right button while the
mouse cursor is INSIDE the box and the image
inside the box will be enlarged to fill the
screen using the enlarging mode-1.
(3) ENLARGE 2 you can click the left button while the mouse
is inside the box to enlarge the image using
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GIF-REED 53
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enlarging mode-2. Enlarging mode-1 is the
standard way. It's fast and pretty good.
Enlarging mode-2 is our special way. It's
slower and much better results, especially in
the higher resolution modes.
(4) ERASE BOX You can press the DELete key and the entire
box will be filled in with a color of your
choice. You can either select the default
BackGround color or you can choose a color
from the color map. This allows you to make
cool looking boxes and borders. It's possible
to increase the image dimensions by having
part of the box OUTSIDE of the current image
dimensions. If this occurs the image is
automatically enlarge to hold the new BOX
area to be filled in.
(5) BOX/LINE You can press "B" to indicate that you want
to make a box. You will be asked what color
you want to make the box and also how thick
to make the box. NOTE: If you this BOX making
procedure to make a BOX very narrow you can
see that you can actually create LINES as
well! It's possible to increase the image
dimensions by having part of the box OUTSIDE
of the current image dimensions. If this
occurs the image is automatically enlarge to
hold the new BOX area to be made.
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54 GIF-REED
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Printing Operations
GIF-REED has a powerful print feature that prints to an HP or
EPSON compatible type printer. GIF-REED supports 8 pin and 24 pin
operation of the EPSON Dot Matrix printers. If you own an EPSON
RX, MX or FX then only 8 pin operation will take place. If you
own an EPSON LQ series printer then 24 pin or 8 pin operations
can be chosen from. There are many options that control the
printed output. These options are broken into groups.
Print Quality
The print quality options control how the printed output will
look. There are 4 options in this part.
1. Halftone-A
2. Halftone-B
3. Dithered Only
4. Smoothing
Halftone-A produces excellent output for images that are
multicolored. Color images look great when printed using the
halftone-A option. Black & White or just two color images don't
look as good using this method.
Halftone-B is the same as halftone-A except that the output looks
a little better in most cases. Play and see which gives you
better looking printouts.
Dithered Only produces output that is great for monochrome (2
color) images. If your image was a color image, the printed
output tends to look a little grainy. This mode of output also
tends to take a lot longer to produce.
NOTE: It might be noted that on some DOT matrix printers the
DITHERED ONLY output looks better than the Halftone options!
Smoothing is a toggled option. If you select it, it changes from
the current selection. Yes and No are the only settings for this
option. If set to YES, an image will be better reproduced on your
printed output. Smoothing only occurs if the image has to be
shrunk to fit into the printed output size. There is NO smoothing
when enlarging images to fit on the paper. The smoothing
appearance can look good for some types of images and poor for
others. Play with the smoothing to see which mode performs best
for you. In general smoothing always gives you better results.
Setting Margins
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GIF-REED 55
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You can set the TOP and LEFT margins for the printed output. You
can also indicate if you want the output CENTERED on the page.
These margin controls are very flexible.
Setting Printed Width
You can set the printed output width and height. It is possible
that by choosing a very narrow print width and a very tall print
height that your printed output will look very skinny. You can
also choose to have your printed output adjusted for aspect.
Aspect is the thing used to make sure circles look like circles
when printed instead of eggs when printed. If you choose to keep
the aspect ratio, then the largest possible image that can fit
into the print width and print height will be printed. The output
will NOT look skinny or fat. It will look just right.
NOTE: A width or height of .25 is as small as you can input.
Values smaller than this will result in an error beep. Values
greater than 10.5 will also result in an error beep.
Choosing A Printer
You can choose between several different printers (more printers
will be supported later!) You can select HP Laser, HP Laser Jet
4, EPSON MX, EPSON FX, EPSON LQ. If you have an HP Laser 3, just
pick HP Laser.
GIF-REED has automatic default settings for each printer. For
example: When you choose HP Laser, the default settings become
HALFTONE-B and 300x300. If you choose EPSON FX, the default
settings become DITHER ONLY and 240x72. This is so that if you
don't want the play around with the different possible
combinations of resolutions and quality options, the defaults
picked are pretty much the optimum settings for best looking
output.
Of course after you have selected a printer, you can go back and
change the quality type and printer resolution!
Controlling Printer Output
You can also select where the printed output should go. The
default is PRN. This is your 1st printer. If you selected LPT1
that would be the SAME as PRN. If you select LPT2 then your 2nd
printer would be selected. You can also type in a filename (a
short one). So for example: You could type in:
C:\GIFPRN
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56 GIF-REED
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This would cause GIF-REED to send the printed output to a file
called "C:\GIFPRN". This file could then be copied to your
printer like so:
C>COPY C:\GIFPRN PRN
This would in effect print the picture. You could also take that
file and copy it to a floppy and then take the floppy to a
different machine with a printer that you wanted to print to and
then do the above command to copy the file to the printer.
Picking A Resolution
As a rule of thumb the highest resolution available is the best
choice for laser printers. For EPSON printers, the next to the
highest resolution is usually the best choice. So for EPSON FX/MX
printers 120x72 would be the best, NOT 240x72. This is because
the highest resolution prints TOO dark. For EPSON LQ type
printers 180x180 is the best, NOT 360x180. Again this is because
the 380x180 prints TOO dark. This is because of the way the print
heads work on DOT matrix printers.
NOTE: The lower the resolution the FASTER it is to print. For
example: 75x75 would result in quicker printouts than 300x300 for
HP Laser printers. Of course quality is sacrificed.
Other Commands
If, after messing around with different options, you decide you
want the print options defaults loaded then use option 15. This
reloads the print options from the configuration file. If you
decide you don't want to print the image just press ESCAPE. If
you want to print the image with the current settings just press
"P".
NOTE: Any settings that have been changed are NOT updated in the
configuration file. You MUST press ALT-U from the main files list
menu to save the printer configuration out.
Controls while printing
If you press ESCAPE while printing, the printing process stops
and whatever was sent to the printer is then printed. Any other
key pressed while printing will NOT do anything except exercise
your fingers! As the image is being printed you will see a black
& white(Zebra) line scrolling down your screen. Once it reaches
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GIF-REED 57
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the bottom, the next page of graphics is displayed and the black
& white line starts from the top again. This way you can see at
all times exactly where the program is in the printing process.
Advanced Printing Capability
You can now send the printer your very own customized printer
initialization codes. These codes will be sent to your printer
BEFORE any printing has started. This way you can control your
printer fully. Also we added the ability to send the printer
customized printer codes AFTER the image is printed. The way you
build the customized codes is easy. There are TWO files to
create:
1. GIFVINIT.PRN (Codes to send BEFORE print starts)
2. GIFVPOST.PRN (Codes to send AFTER image prints)
If either of these files exist in the GIF-REED directory at the
time of printing, they will be scanned for printer codes to send
to the printer. For example: If you wanted to send to the printer
an ESCAPE, then an uppercase A and then a return; You would put
in the GIFVINIT.PRN file the following:
27,"A",13
The 27 is the ASCII code for ESCAPE. The 13 is the ASCII code for
return(ENTER). The "A" will be sent to the printer directly. In
fact ANYTHING inside QUOTES will be sent to the printer WITHOUT
translation. So for example, you could send:
"This is a cool IMAGE!",13,13
This would send the title "This is a cool IMAGE!" (without the
quotes of course) to the printer! Then 2(two) line feeds will be
sent.
NOTE: This capability is NOT for most people. Only use it if you
need to and know what ASCII codes to send to the printer!!!!
NOTE: ANY line in the GIFVINIT.PRN or GIFVPOST.PRN files that
start with a ";"(semicolon) will be ignored. This is so that you
may put comments in these files without actually sending the
comments to your printer! For example: If your GIFVINIT.PRN file
has:
;
;Indicate to use legal sized paper!
;
27,"*A"
; That's all folks!
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58 GIF-REED
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The only thing sent to the printer would be an ESCAPE (27) and
then "*A" without the quote marks. All of the other lines would
be ignored. In fact BLANK lines are ignored too!
HINTS: Possible uses for this feature might be to RETRACT your
paper before printing, selecting which paper tray to load from if
your printer supports multiple paper inputs. You could also use
it to put your laser printer into landscape mode. You might also
use it to force a particular color from a color ribbon. The uses
are pretty much endless.
BEST Printing Modes
If you are using a laser printer, pick the highest resolution
(such as 300x300 or 600x600 for HP Laser 4). This will give finer
looking detail. Also pick Halftone B as the quality type.
If you are using a DOT MATRIX printer, pick 120x60 or 120x72
depending on if you are using an EPSON LQ or earlier EPSON.
Picking the 240x?? resolution actually produces POORER quality
because of the way the pins fire from the print head. The only
kind of image that looks better in the 240x?? mode is line art,
NOT SCANNED images such as pictures. Pick dither only as the
quality type.
Controlling Brightness and Contrast
If you want the image to appear brighter or darker, use the CTRL-
10 or CTRL-F9 key commands while viewing the image. Then select
to print with the P command. If you want the image to have less
or more contrast, press the CTRL-F7 or CTRL-F8 key commands while
viewing the image. Then select P to print.
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GIF-REED 59
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Using GIF-REED Under Windows 3.0
If you plan to use GIF-REED while inside of Windows, you should
make sure that you are familiar with DOS subdirectories and the
Windows PIF Editor. If NOT, I suggest that you familiarize
yourself with the Windows PIF editor. The PIF editor is really
quite easy to use.
Automatic Installation Of GIF-REED For Windows 3.0
Run GIFVWIN.EXE at the DOS prompt like so:
C>GIFVWIN
This program will automatically update the GIFV.PIF file to
indicate what subdirectory you have placed GIF-REED. This program
will also COPY the GIFV.PIF file into your Windows directory.
The next step is to add GIF-REED to the Program Managers' list of
programs to run. The section "Creating A Windows Menu Item With
ICON" discusses how to do this.
Manual Installation Of GIF-REED For Windows 3.0
The first thing you'll want to do is to Copy the GIFV.PIF file
into the Windows directory. For example: If you've stored GIF-
REED in a directory called D:\GIFREED then you would type:
D>COPY D:\GIFREED\GIFV.PIF E:\WIN31
This of course assumes that your Windows 3.x directory is located
in "E:\WIN31". If not, replace "E:\WIN31" with your Windows 3.x
subdirectory.
The next step would be to Customize the GIFV.PIF file for use
with Windows. Make sure you load Windows first. Then follow these
steps carefully, if you are a Windows novice:
(1) Put yourself at the Program Manager.
(2) Select WINDOW
(3) Select MAIN
(4) RUN PIF-EDITOR
(5) Select FILE
(6) Select OPEN
(7) Pick GIFV.PIF as file to edit.
(8) Enter proper path and program name. This would be path &
filename. For example: If GIF-REED was stored in D:\GIFREED
then enter "D:GIFREED\GIFV.EXE" without the quotes of
course.
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60 GIF-REED
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(9) Enter the Start-Up directory. This would be the SAME as
the GIF-REED directory. For Example: "D:\GIFREED" without
the quotes of course.
(10) Select FILE
(11) Select SAVE
(12) Select FILE (13) Select EXIT. This concludes the
updating of the PIF file with the PIF Editor. Easy?
The next step is to add GIF-REED to the Program Managers' list of
programs to run. The next section discusses how to do this.
Creating A Windows Menu Item With ICON
This step actually puts an entry in your Windows menu selection
area. Of course you will have to decide where (what window) to
put GIF-REED. I would suggest that you place it in either the NON
Windows Applications or Windows Applications. Just follow these
simple steps:
(1) Put yourself in the Program Manager
(2) Select WINDOW
(3) Select Non-Windows Applications or Windows Applications
(4) Select FILE
(5) Select NEW
(6) Select Program Item
(7) Enter "GIF-REED" for program description. Enter
"GIFV.PIF" for command line.
(8) Select CHANGE ICON
(9). Skip error message by clicking on OK.
(10) Enter path and "GIFV.ICO" for icon name. For example if
GIF-REED was stored in "D:\GIFREED" then you would type
"D:\GIFREED\GIFV.ICO" then return. Only one icon should
appear. Select this icon (it looks like mountains).
(11) Select OK until back at Program Manager. You should now
see a GIF-REED Icon that you can run.
Once you have GIF-REED as a Windows ICON. You can double-click on
it to run it. While it's running you can switch back to Windows
by pressing ALT-ENTER. This puts GIF-REED on hold so that you may
do other Windows functions. When ready to get back to GIF-REED
just double-click on the GIF-REED ICON and then press ALT-ENTER
to put you into FULL screen mode. It's that simple to do.
NOTE: If using GIF-REED under Windows, you should still try to
use EMS memory for the picture buffer. Otherwise use XMS. And as
mentioned before if you cannot, then use DISK.
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GIF-REED 61
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SYSOP GIF-REED
The SYSOP version of GIF-REED allows a SYSOP to download
truckloads of GIF/BMP/PCX or PIC files. Then the SYSOP can tell
GIF-REED to produce catalogs of these files. These catalogs can
be anywhere from 320x200 up to 2048x1536 in dimensions. They can
also have up to 10 ROWS of thumbnail images within the catalog.
Along with producing the catalogs, GIF-REED can optionally create
and or append to a specified DIR TEXT file. The DIR file that you
specify will be modified to show the NEW catalogs generated along
with their appropriate file DATE & SIZE and description. You can
choose between a long format or a short format for the
description. Also you can place a TITLE on your catalogs so that
you may advertise you BBS or whatever. We've provided a sample
title file called GIFVTIT.GIF in this package.
The typical way of building the catalogs and updating the
appropriate DIR files is shown below:
C>GIFV path /C:catname /T:title /BBS:{PCBOARD,PCBOARDL,WILDCAT}
/DIR:filename
The path indicates where the images to be cataloged are kept. The
catname is the name of the resulting catalog. The title is the
name of an image file that is to be used as a TITLE to your
catalogs. The /BBS: command indicates what type of BBS support
you want. So far the BBS's supported are PCBOARD and WILDCAT. The
PCBOARDL is used if you want the description file to contain a
longer(detailed) description of the files that are contained in
the catalog files. The /DIR: command tells where the resulting
description file is to go or is currently located!
Example use with PCBOARD
With the above command format in mind you could to the following
command.
C>GIFV F:\GIFS /C:F:\GIFSUP\NEW /T:YOURS.GIF /BBS:PCBOARDL
/DIR:F:\PCB\NODE1\DIR99
This command would take all images in F:\GIFS and catalog them
up. The catalogs will be called NEW___00.GIF, NEW___01.GIF,
NEW___02.GIF and so on. They will be stored in the F:\GIFSUP
directory. These catalogs will also have your BRAND on it by
placing a title at the TOP of the catalogs. The image used to
create the title is read from a file called YOURS.GIF stored in
the GIF-REED program directory. The resulting catalogs will have
complete filenames & descriptions stored in PCBOARD format using
the LONG format in the file called F:\PCB\NODE1\DIR99. If any
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62 GIF-REED
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entries are currently in the DIR99 file, they will remain. Here's
what the example DIR99 file might look like:
Image Catalogs DIR
| Filename | | Size | | Date | |Description for this file
|
============ ======== ======== ================================
NEW___00.GIF 164399 01-07-93 L-BUF144.GIF L-BUF150.GIF L-BUF151.GIF
|L-BUF156.GIF L-BUF158.GIF L-BUF165.GIF
|L-BUF176.GIF L-BUF190.GIF L-BUF192.GIF
|L-BUF195.GIF L-BUF207.GIF L-BUF227.GIF
|L-BUF244.GIF L-BUF245.GIF L-BUF246.GIF
|L-BUF247.GIF L-BUF249.GIF L-BUF279.GIF
|L-BUF304.GIF L-BUF317.GIF L-BUF321.GIF
|L-BUF326.GIF L-BUF332.GIF L-BUF349.GIF
|L-BUF351.GIF L-BUF359.GIF L-BUF369.GIF
|L-BUF374.GIF L-BUF377.GIF L-BUF386.GIF
|L-BUF389.GIF L-BUF395.GIF L-BUF397.GIF
|L-BUF402.GIF L-BUF406.GIF
NEW___01.GIF 163745 01-07-93 L-DG-013.GIF L-HOOT25.GIF L-HOOT55.GIF
|L-HOT045.GIF L-HIP007.GIF L-P&H-30.GIF
|L-P&H-31.GIF L-PREG04.GIF L-PS-022.GIF
|L-ROCK03.GIF L-ROCK06.GIF L-TL-AC1.GIF
|L-ZENA00.GIF L-ZENA01.GIF L-ZENA02.GIF
|L-ZENA03.GIF L-ZENA04.GIF L-ZENA05.GIF
|L-ZENA06.GIF L-ZENA07.GIF L-ZENA10.GIF
|L-ZENA11.GIF LEOSHA1.GIF LGTONGUE.GIF
|MELLISA3.GIF MILK09.GIF MILK13.GIF
|MKPP05.GIF MM-R-006.GIF MORGANA.GIF
|PPEAKS2.GIF PPER0051.GIF ROCK238.GIF
|ROCK242.GIF ROCKLOG3.GIF
Example use with WILDCAT!
C>GIFV F:\GIFS /C:CARS /T:YOURS.BMP /BBS:WILDCAT
/DIR:FILE.LST
This command would take all images in F:\GIFS and catalog them
up. The catalogs will be called CARS__00.GIF, CARS__01.GIF,
CARS__02.GIF and so on. They will be stored in the GIF-REED
program directory area. These catalogs will also have your BRAND
on it by placing a title at the TOP of the catalogs. The image
used to create the title is read from a file called YOURS.BMP
stored in the GIF-REED program directory. The resulting catalogs
will have complete filenames & descriptions stored in WILDCAT
format using a text file called FILE.LST stored in the GIF-REED
program directory. If any entries are currently in the FILE.LST
file, they will remain. This way you could process many
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GIF-REED 63
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directories of image files through a batchfile and produce just
ONE text file that the WILDCAT utility program WCFILE would
process.
Example using a BATCH FILE
Below is an example batch file assuming GIFV.EXE is in your path
and that the path for GIF-REED is F:\GIFV:
DEL F:\GIFV\FILE.LST
GIFV F:\GIFS\CARS /C:AUTOS /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
GIFV F:\GIFS\SWIM /C:SWIM /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
GIFV F:\BIRDS /C:BIRDS /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
GIFV F:\PIC\SCANS /C:NEW /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
This batchfile would catalog up 4(four) directories of image
files and would place ALL of the resulting catalogs in the GIF-
REED program directory. In addition it would start from a blank
FILE.LST file and have all of the catalog information stored in
the FILE.LST file. The resulting FILE.LST file might look
something like this:
AUTOS_00.GIF Cataloged files 0131PICG.GIF - 0602PICP.GIF
AUTOS_01.GIF Cataloged files 0607PICP.GIF - 0682PICP.GIF
SWIM__00.GIF Cataloged files SI000012.GIF - SI000199.GIF
SWIM__01.GIF Cataloged files SI000200.GIF - SI000240.GIF
SWIM__02.GIF Cataloged files SI000241.GIF - SI000260.GIF
BIRDS_00.GIF Cataloged files ROBIN012.GIF - ROBIN040.GIF
NEW___00.GIF Cataloged files DS-X-234.GIF - DS-X-250.GIF
NEW___01.GIF Cataloged files DS-X-251.GIF - DS-X-270.GIF
NEW___02.GIF Cataloged files DS-X-300.GIF - DS-X-340.GIF
This automated process should facilitate the posting of NEW gifs
via the catalog method! This is a GIF's SYSOPS dream(hopefully)!
This makes the processing of GIF/BMP/PCX/PIC files all automatic
thus saving the SYSOP's valuable time. As a fellow SYSOP I know
there is never enough time in a day and anything to automate the
process is a blessing.
NOTE: You can NOT specify more than ONE /BBS: command when
running GIF-REED. If you do, only the LAST use of the /BBS:
command will be the one actually used. You MUST use the /C:
command in order to AUTOMATICALLY generate the text file
containing the file information and descriptions.
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64 GIF-REED
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HINT: If it appears that the catalogs aren't coming out in the
format that you want, run GIF-REED in normal(manual) mode and
press CTRL-C from that main files list menu. This brings up the
catalog options menu. Select the settings you wish to change and
or set. Then when done, press ALT-U to bring up the User
Configuration menu. Select option 7 to save the Catalog Options
Defaults. Then the next time you run GIF-REED in automatic mode,
the default catalog options will be read from the saved
configuration file.
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GIF-REED 65
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Puzzle-Fun
Puzzle fun is a term we use to describe our entertainment mode.
When viewing a picture just press ALT-E to enter entertainment
mode. You can pick from one of three games. Slide-It, JigSaw-It
or Guess-It. Each of these games have an Easy, Hard and Expert
mode of play.
Slide-It
If you choose Slide-It, you picture will become jumbled up. Its
up to you to move the squares around on the screen with the
Up/Down/Left and Right arrow keys to solve the puzzle. Only one
piece can move either UP, DOWN, LEFT or RIGHT at any point in
time. The squares are numbered from 1-9, 1-16 or 1-25 depending
on the level of the game you choose, starting with the top row as
being 1 thru ?. In actuality since the upper left square is
blanked out, that square is considered a -1 and NOT a 1.
NOTE: The easy mode doesn't have the SWAP feature because it's so
easy you will not need to use it. The EXPERT mode also doesn't
have the SWAP feature because if you are an EXPERT you shouldn't
have to rely on cheating features to solve the puzzle.
JigSaw-It
JigSaw-It is a little easier than Slide-It. This is because you
can point to a piece and then tell where that piece should go.
It's more like putting together a JIGSAW picture puzzle on your
screen. Since it's a little easier, the Easy, Hard and Expert
modes have MORE squares to deal with.
Guess-It
Guess-It is very similar to JigSaw-It except that all the pieces
start off being BLANKED out. When you select a piece to move, it
shows what part of the image is in the square. You then select
where you want the piece to go to. If you chose incorrectly, the
piece goes back to black. If you chose correctly, then the piece
stays visually on the screen.
General Operations
Although each game operates a little differently, they have a lot
of features in common.
Press F1 for help on the game. It is game specific help. It shows
you a quick reference card of what keys do what when inside the
game. It also tells you how to win and how the game operates.
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66 GIF-REED
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If you want to mix the picture up press the "J" key to jumble it
up. If you want to see what the original picture looked like,
press the "V" key to view the original image.
If you want to see what order the squares belong in press the "O"
key to show the order of the squares.
If you don't like the cute sounds or it's late at night you can
press "N" to toggle the noise on and off.
If you decide you are not smart enough to unscramble the picture
you can press "C" for cheat. This will unscramble the picture.
This only works in Slide-It in the Hard mode.
If you just want to cheat a little bit, press "S" to swap two
squares that are next to each other! This only works in the
Slide-It game.
When you are done with the entertainment mode just press ESCAPE
and you will be brought back into the NORMAL viewing mode of your
ORIGINAL picture.
NOTE: There are 3 levels of each game in PuzzleFun.
1. Easy
2. Hard
3. Expert
Scoring System
PuzzleFUN has a scoring system built in. A perfect score would be
5000. It's impossible to achieve this high of a score. Every
second you take to solve the puzzle takes 4 point away from your
score. Every move you make takes 1 point away from your score.
Everytime you use the SWAP cheat mode 100 points are taken away.
Everytime you use the ORDER and VIEW features, 50 points are
taken away. If you are playing Guess-It and make a wrong move, 50
points will be deducted.
The goal is to achieve the highest possible score.
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GIF-REED 67
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Catalog Features/Operations
Features
Catalogs are picture files that actually have a bunch of pictures
in them. Each image in the catalog is (of course) smaller than
the original image used to create the catalog. But by being able
to see more than ONE image on your screen at once you can have a
better feel for what you have. You can also search for a
particular image quicker! The more images you have in each
catalog the quicker you will be able to find a particular
picture. Of course you can go overboard and put TOO MANY pictures
in a catalog so that you can't even make out what the original
picture was. This is because the more images per catalog the
SMALLER each image becomes in the catalog.
Cataloging images is not a new idea. In fact people have been
doing this for years with photo albums. There are a few programs
on the market that allow you to create catalogs of your pictures.
Each one of them has certain restrictions or problems that make
them less than useful.
GIF-REED is setting the NEW standard in catalog generation and
viewing. With GIF-REED you can easily create a series of catalogs
of your favorite subdirectory where you have pictures stored. You
can do this with ONE DOS command or through ONE keystroke at the
GIF-REED main menu. You can even point to an image in the catalog
and click a mouse button and WALLAH, the original picture used to
create the small image in the catalog will be brought up for
display! As if this weren't cool enough, you can even point to an
image in the catalog and click a mouse button and the ORIGINAL
file becomes marked (selected) for copying. You can select as
many as you wish from the catalog. You can of course mark and un-
mark files in case you made a judgement error.
Operations
From Command Line
There are TWO(2) ways you can create catalogs. You can have GIF-
REED automatically create a series of catalogs from any directory
that have picture files in it, by using a DOS command line
parameter to GIF-REED. You can also have GIF-REED create a SINGLE
catalog file by using the CTRL-C command from the files list
menu.
If you choose to use the DOS command line method, there are
THREE(3) different parameters that you can give GIF-REED to
control the resulting catalog. Below is a sample DOS command to
generate a series of catalogs:
C>GIFV D:\GIFS /C:BIRDS
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68 GIF-REED
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This is the simplest form of catalog generation from the DOS
command line. This will take EVERY picture from the D:\GIFS
directory and create a series of catalogs named BIRDS_##.GIF
where the ## indicates a 2 digit number. The /C:xxxxxx parameter
indicates the resulting catalog filename. Only the first 6
letters in the filename are used so that a 2 digit number can be
appended to the filename. ALL catalogs produced using the above
technique will be placed in the GIF-REED program directory area.
If you need to specify WHERE the resulting catalogs will go then
you can use the following format:
C>GIFV D:\GIFS /C:D:\CAT\BIRDS
This tells GIF-REED to place the resulting catalog(s) in the
D:\CAT directory with a filename of BIRDS_##.GIF. No titles are
put into the catalogs unless specified.
In order to specify a Title image file to be placed at the TOP of
your catalog, you can use the following format:
C>GIFV D:\GIFS /C:BIRDS /T:TITLE.BMP
This produces your catalogs as normal with the exception that
EACH catalog produced will have a Title(Caption, Header,
whatever) placed at the TOP of each catalog. The name of the
title file is selected with the /T:xxxxxxx.xxx parameter. You can
use .GIF, .BMP, .PIC, .PCX files for your title file. The title
file MUST reside in the GIF-REED program directory. You can use
any paint program for creating the Title file as long as the
paint program produces a .GIF, .BMP, .PCX, .PIC output file. You
can even use GIF-REED to add text to a picture and then
TRIM(CROP) off the rest of the image so that all that is left is
the TEXT. Then save this image out to a NEW file that will later
be used as a title file.
NOTE: Try not to make the Title file TOO tall. This would cause
the catalog to not have much room for the actual images. If the
Title file is NOT as wide as the resulting catalog file, the
Title will be CENTERED in the catalog file.
All of this is great, but what if you wanted the titles to be
placed at the BOTTOM of each catalog file? Simple, use the
following command:
C>GIFV D:\GIFS /C:BIRDS /T:TITLE.BMP /T:T-
The last parameter of /T:T- indicates to force the catalog titles
to the BOTTOM. Likewise a /T:T+ would force the title to the TOP
of each catalog file.
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By now you are probably wondering how does GIF-REED know what
catalog size to use and how many rows of pictures should go in
the catalog? Well that's very understandable since there is NO
indication on the DOS command line parameters as to this type of
configuration. GIF-REED gets ALL of it's cataloging configuration
defaults from a file called GIFV.CAT. You can customize the
cataloging features of GIF-REED and then save them out. This way
each time you run GIF-REED to catalog, it will know what settings
to use.
NOTE: You MUST specify a catalog filename using the /C:xxxxx
command or else NO catalogs will be produced.
NOTE: Making catalogs using the command line options WILL
overwrite any catalogs that exist by the SAME name. This is so
that you can re-run a catalog without having to delete the older
catalog files first. This is different than the MANUAL mode of
making catalogs from the files list menu(discussed next in this
chapter). In manual mode, the older files are NOT overwritten.
From Files List Menu
You can configure GIF-REED's cataloging features with the CTRL-C
command from the files list menu. Press CTRL-C from the files
list menu and a Catalog Configuration screen will pop up. From
this screen you can select catalog files from 320x200 all the way
up to 2048x1536 in size. You can also select anywhere from 2 rows
up to 10 rows of pictures in each catalog. This configuration
screen also allows you to set the default placement of titles
within the catalog. You can also select the name of your title
file. You can also select if you want the titles to appear on the
TOP or BOTTOM of your catalogs. You can also specify if you want
GRAY image catalogs or Color catalogs. You can also select either
black or white background colors for the Catalog image. Once all
of this wonderful configuration information has been entered,
it's a good idea to save this out with the ALT-U command (from
the files list main menu) to save your Catalog Configuration
options.
While in the Catalog Configuration screen you can press "S" and a
single catalog will be produced using the files STARTING at the
point where your file cursor happens to be. The file cursor is
the highlight bar that moves with the arrow keys to point to a
file to view. If you were to press RETURN(ENTER) at the Catalog
Configuration screen, then the file STARTING with the file cursor
all the way to the END of the files list will be cataloged using
MULTIPLE catalogs if needed.
NOTE: Beware that since the new catalog files will NOT overwrite
existing catalog files, the number of the catalog produced may
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70 GIF-REED
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NOT be what you expected. If you already have: CAT___00,
CAT___01, CAT___03, then the NEW catalog files produced will use
the filenames of CAT___02, CAT___04, CAT___05 and so on... The
simplest approach is to just delete the older catalog files when
done with them.
General Cataloging Considerations
NOTE: The more rows of pictures in a catalog (ie:8x8) the poorer
the quality of the final catalog file! It seems that 4, 5 and 6
rows produce excellent results. 7 and 8 rows produced very good
results and 9 and 10 rows produce just good results. Play with
the different number of rows to suit your tastes in quality.
NOTE: Once you start the cataloging process you can abort out by
pressing any key while the pictures are being gathered up.
NOTE: Make sure you have at least 3 to 6 megs free in your TEMP
drive area. If you want to know exactly how much space will be
needed, take the size of your Catalog Image and multiply times 4.
For example: if your Catalog size is 800x600 then the BASE space
needed would be 800 x 600 x 4 = 1920000 bytes. Or about 2.0 megs.
In addition to this BASE amount, you will also need enough disk
space to hold the LARGEST image (times 4). For example if the
largest image in the Catalog was a 1024x768, then the additional
overhead would be 1024 x 768 x 4 = 3145728 bytes. Or roughly 3
megs. This would mean that you would need about 2+3 = 5 megs of
FREE disk space in your TEMP drive area.
The MOST common catalog size is 800x600 and the most common image
size is 640x480. This would require 3148800 bytes or about 3 megs
of disk space!
If you want to save some disk space and time, you can create GRAY
image catalog files. Of course these don't look as nice, but you
will save a bit of disk space and time.
NOTE: If you are creating catalogs that are to be printed, I
would suggest selecting a WHITE background color for the catalog
images. This way LESS toner (ink) will be used in the printing of
the catalogs.
Using Your Catalogs
Once your catalogs are created you can of course view them to see
what pictures you have on you system quickly. But there are a
couple of other special(nifty) features that GIF-REED allows you
to do with your catalog files.
* You can select a picture to view from the catalog
* You can mark files to be copied from the catalog
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GIF-REED 71
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Select A Picture From A Catalog
In order to view a picture that was used to create an image
within a catalog, just point your mouse to the picture in the
catalog and quick click on the LEFT mouse button. WALLAH the
ORIGINAL image used to create the catalog will be brought up for
display! At this point you can do anything with the image that
you can normally do with GIF-REED. When done viewing the image
just press ESCAPE and you will be brought back to the catalog
that you started from.
NOTE: If you quick click the LEFT mouse button on a part of the
catalog that is NOT used to display a picture (in between
images), you will hear a BEEP indicating the you have NOT really
selected a picture for viewing.
Mark Files From Catalog For Copy
Just bring up a catalog image for display. Then move the mouse
pointer on top of an image you want to copy and quick click the
RIGHT mouse button. This will MARK(tag) the file for copying
later. Move the mouse around the catalog and mark as many images
as you like. Each image marked will be indicated by a THICK RED
box around the image. If you make a mistake and mark an image you
didn't want marked, then just click the RIGHT button again and
WALLAH the image will be un-marked(indicated by a THICK BLUE box
around the image). Once you are done marking and unmarking
images, press ALT-C and you will be prompted for a destination
path. If copying to a floppy, enter A: or B: and the RETURN.
Keep in mind that if you are NOT sure if you want to tag a file,
you can always quick click the LEFT mouse button to bring the
picture to full size to see if you really like it. Then press
ESCAPE to go back to the catalog. Then mark it if you liked it!
When copying the files (ALT-C), any files that don't copy
properly(DISK FULL, Etc...) will remain marked so that you can
put in a new floppy or whatever and then press ALT-C again. All
files that did copy properly will be UN-MARKED with a THICK GREEN
box around the image. Again this is so that you can tell what
files you have already copied so that you don't accidently waste
time copying the SAME files.
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72 GIF-REED
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Error Messages
There are but a few error messages that will occur in the GIF-
REED program. Most of them are easy to understand and the
solutions are obvious. But below are some of the less obvious
error messages that may appear during the use of GIF-REED.
Error in loading DOS SHELL!
This error occurs when you press the ALT-F2 key to activate
the DOS/BOSS function. After attempting to load a secondary DOS
Shell this message appears if there isn't enough memory or
command.com can't be found. Make sure that COMSPEC points to
command.com. Also make sure you have at least 400K of free memory
before running GIF-REED.
Error in GIF Resolution: filename
Error:## in GIF Descriptor: filename
Not a GIF87a or GIF89a file, or header read error. Press any key
Error in GIF file!
These error messages are indicators that the GIF file you
are trying to load is corrupted or is not even a REAL GIF file.
Error opening temp file!
NOT ENOUGH TEMP SPACE!
When doing an operation that changes the picture such as a
shrink or enlargement a TEMP file is created. If you run out of
disk space in the TEMP drive, you'll get this error. Make sure
that you have enough space in the TEMP drive area. Also MAKE SURE
that the TEMP environment variable is set to an EXISTING PATH!
NOT Enough EMS, or DISK Space, or Invalid TEMP Directory, or Too
Many TSRS!
This error message appears after you try to load a picture
file. If you had selected EMS memory for the TEMP picture buffer
and you don't have enough EMS memory to hold the ENTIRE picture
this error will occur. Also if you had selected DISK as the TEMP
picture buffer and you run out of disk space you will get this
message. Also if you had selected DISK as the TEMP picture buffer
and have TOO many TSRs then this error will occur. Try to make
sure that you have at least 400K of free DOS RAM before running
GIF-REED.
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GIF-REED 73
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Error opening file "filename"
This error occurs if the file you are trying to load can't
be opened to read in. This could indicate a network error or a
damaged FAT! This should NEVER occur.
Premature EOF in File!
Some GIF picture makers don't properly produce a GIF picture
file. The GIF format expects certain codes to be at the END of
the GIF picture. If it can't find these CODES then you will see
this error message. This picture will stay on the screen though
for your viewing enjoyment.
Error in temporary file:##
When loading a GIF file, if an error occurs in the TEMP area
(EMS or DISK) you will see the error here. This should NEVER
occur. You should call us at 1-317-253-8088 if it does.
Error in nolacing file!
If you are viewing a picture that is stored in a INTERLACED
GIF format, the picture file is converted to a NON-Interlaced
format internally for viewing purposes only. If there was an
error in the TEMP file used to do this you will see this message.
Error Saving Picture:##
If you are doing an operation that changes the picture like
a TRIM/SHRINK/ENLARGEMENT or ROTATE, the picture is first saved
to the TEMP drive. If the TEMP drive fills up you will get this
error!
Error Restoring Picture!
If you are restoring a picture to its original look and the
TEMP drive has an error, you will see this error appear. This
should NEVER occur!
Error Enlarging Picture!
Error Resizing Picture!
Error Rotating Picture!
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74 GIF-REED
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These errors appear if the TEMP drive fills up during the
operation indicated. Also if the TEMP picture buffer has an error
in it you will also get these error messages.
Error in Saving DIR Paths!
If the drive that GIF-REED is stored on is full when you try
to SAVE your search DIRECTORies you will see this error message.
Free up some disk space and try saving again.
Error saving Options!
If the drive that GIF-REED is stored on is full when you try
to SAVE your configuration options you will see this error
message. Free up some disk space and try saving again.
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GIF-REED 75
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Script Language Overview
Appendix A
This section describes the script language that goes into the
making of the slide show script files. The slide show script
files are called "GIFV.SLx" where the "x" is between "A" and "Z".
For example: If you chose personalized slide show and selected
"F" then the file GIFV.SLF would be read and processed by our
slide show script language.
Using the script language you can create personalized slide shows
that show specific images in specific order with customized
delays. You can even create a MOUSE operated slide show. This use
of the script language makes it a glorified slide show viewer.
However there are more important task that can be accomplished
via the script language. You can perform automated processes on
your images. For example, you can create a script file that would
go through all of your GIF and/or BMP and/or PCX and/or PIC files
and rotate them clockwise and then turn them into a gray scale
color image. This can be handy if you have an image printing
program. By making the images gray, the printing program won't
have to deal with color optimization. By rotating the image, you
won't have to worry about your printing program being able to
print landscape. There are unlimited abilities with what you can
do with the script language!
The script language is REAL time. This means that errors are
detected while the script is running. No pre-scanning of the
script file is done for syntax errors or missing files. If an
error occurs in the processing of the script, that line is
ignored and the next line is read. If you find that your script
file puts you into an endless loop (never ending), you can exit
ANY slide show script by pressing ESCAPE.
Any labels that need to be defined because of GOTO :LABEL
references should start with a ":". For example:
CHANGE-PATH E:\GIFS\*.GIF
DELAY 5
:LOOPHERE
LOADNEXT :EXIT
GOTO :LOOPHERE
:EXIT
This script file would load all of the .GIF files from the
E:\GIFS directory. Each slide image would have a 5 seconds pause
before advancing to the next image. Once no more images were
found the program script would exit.
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76 GIF-REED
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The format of each script line can have spaces preceding the
command or label. In fact TABS can be imbedded in the lines too.
All TABS and spaces will be ignored during processing. This is so
that you can make your script files look pretty with proper
indention and such.
NOTE: You can exit any script file by pressing ESCape. Any script
command line that STARTS with a ";" is considered a comment line
that is NOT processed. For example:
; LoadFile G:\CINDY.GIF
This script line would NOT load the CINDY.GIF file. Instead it
will be treated like a comment line.
NOTE: All configurable settings such as Slide show type and res
locking settings are NOT altered before running the script files.
In otherwords if you want to be sure that the script your create
has a slide show that uses the FADE IN/OUT technique, you MUST
specify the script command SLIDE-TYPE-FADE. Otherwise the slide
show may use the normal mode or the BLIND mode depending on how
you have set up your settings.
There are many script file commands that can be used. Below is a
list of all script file commands grouped in related sections:
Commands That Control Script Logic
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T END GIFV.SLN
T G GOTO LABEL MOST SCRIPT FILES
T IFINT LABEL GIFV.SLD
T IF-LAST-FILE LABEL GIFV.SLR
T IF>=320X200 LABEL like IF>=640X480
T IF>=640X400 LABEL like IF>=640X480
T IF>=640X480 LABEL GIFV.SLE
T IF>=800X600 LABEL GIFV.SLE
T IF>=1024X768 LABEL like IF>=640X480
T IFBMP LABEL GIFV.SLQ
T IFGIF LABEL GIFV.SLQ
T IFPCX LABEL GIFV.SLQ
T IFPIC LABEL GIFV.SLQ
T G IFEXIST FILENAME LABEL GIFV.SLH
T IFBUTTON-L LABEL GIFV.SLN, GIFV.SLM
T IFBUTTON-R LABEL GIFV.SLN, GIFV.SLM
T IFBUTTON-C LABEL GIFV.SLN, GIFV.SLM
T G IF V{1-10}{<,>,=}{###} LABEL GIFV.SLI, GIFV.SLJ
T G GOSUB LABEL GIFV.SLJ, GIFV.SLK
T G SUB-END GIFV.SLJ
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Commands That Set & Display Variables & Messages
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T G DISPLAY V{1-10} GIFV.SLI, GIFV.SLQ
T G ECHO Message Text GIFV.SLI, GIFV.SLU
T G SET V{1-10} {###,+,-,system} GIFV.SLI, GIFV.SLJ
Command To Point To A Path
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T CHANGE-PATH {Valid Path,%1-%9} GIFV.SLR, GIFV.SLV
Commands To Do File Operations
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T FILE-COPY Destination LABEL GIFV.SLR
T FILE-MOVE Destination LABEL GIFV.SLR
T FILE-DELETE LABEL GIFV.SLR
T FILE-RENAME FileName LABEL GIFV.SLR
T SUB-CREATE {Valid Path,%1-%9} LABEL GIFV.SLR
Commands To Load Pictures
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T LOAD Image FileName GIFV.SLF
T LOADNEXT LABEL GIFV.SLC
T LOADPREV LABEL GIFV.SLC
T SKIPNEXT LABEL GIFV.SLD
T SKIPPREV LABEL GIFV.SLN
Commands To Control Slide Show Effects
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T SLIDE-TYPE-NORMAL GIFV.SLE
T SLIDE-TYPE-BLIND GIFV.SLE
T SLIDE-TYPE-FADE GIFV.SLE
Commands Used While Image Is Displayed
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
G CENTER GIFV.SLO
G FLIP GIFV.SLP
G GRAY GIFV.SLB
G INVERT SAME AS NEGATIVE
G MIRROR GIFV.SLP
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78 GIF-REED
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G NEGATIVE Similar to MORE-RED
G ROTATE GIFV.SLP
G REDRAW Similar to MORE-RED
G RES+ GIFV.SLO
G RES- GIFV.SLO
G PRINT GIFV.SLP
G WRITE { ,B,G,P,C} {1,2,3} GIFV.SLB, GIFV.SLD
G BRIGHTER Similar to MORE-RED
G DARKER Similar to MORE-RED
G MORE-CONTRAST Similar to MORE-RED
G LESS-CONTRAST Similar to MORE-RED
G MORE-RED GIFV.SLG
G LESS-RED Similar to MORE-RED
G MORE-GREEN GIFV.SLG
G LESS-GREEN Similar to MORE-RED
G MORE-BLUE GIFV.SLG
G LESS-BLUE Similar to MORE-RED
G RESET-COLORS GIFV.SLG
G SORT-COLORS GIFV.SLS
G ADJUST-FOR-WINDOWS GIFV.SLV
Commands To Control Printing
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T G PRINTER {Filename} GIFV.SLQ
T G PRINTER-ON GIFV.SLQ
T G PRINTER-OFF GIFV.SLQ
T G PRINTER-FF GIFV.SLQ
Commands To Control Mouse Operations
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T G MOUSE-CONTROL-ON GIFV.SLN, GIFV.SLM
T G MOUSE-CONTROL-OFF GIFV.SLN, GIFV.SLM
Commands To Control Debugging
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T G DEBUG-ON GIFV.SLK
T G DEBUG-OFF GIFV.SLK
General Purpose Commands
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T G BEEP {###} GIFV.SLC, GIFV.SLG
T DELAY {###} GIFV.SLC
T G ENTER GIFV.SLQ
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T G SYSTEM {DOS COMMAND} GIFV.SLG, GIFV.SLH
T TEXT GIFV.SLG
T G WAIT {###} GIFV.SLI, GIFV.SLG
Commands That Change The NEXT Images Resolution
Modes Command Parameters Sample Script Name
----------------------------------------------------------------
T RES {###} GIFV.SLO
T RES-LOCK GIFV.SLO
T RES-UNLOCK GIFV.SLO
T RES-UP GIFV.SLO
T RES-DOWN GIFV.SLO
T EGA-MODE GIFV.SLT
T VGA-MODE GIFV.SLT
T G EGA-COLOR-ADJUST {ON,OFF} GIFV.SLT
T G KEEP-SCREEN-SIZE {ON,OFF} GIFV.SLT
The "T" indicates that the command can be used while the script
is NOT displaying an image. If an image is being displayed at the
point in time that a command with ONLY a "T" is encountered, the
command is processed and the Image Display Mode will change to
FALSE. This means that if a command that can only be used while
an image is displayed ("G" ONLY) is encountered, an error message
will result.
The "G" indicates that the command can be used while the script
IS displaying an image. If the command is "G" ONLY, then if Image
Display Mode is FALSE then an error message is displayed.
Otherwise the command is processed on the picture.
If a command has both "T" and "G" then they can be executed at
anytime. We have provided a lot of sample script files. They are
GIFV.SLA through GIFV.SLV. Most of the scripts provide useful
things. Some are just to show how a particular command works in
real practice.
The parameters field indicates if any parameters are needed for a
command. Anything in the "{}" indicates valid values to enter. A
"###" indicates a number. LABEL should be supplied. If NO label
is supplied on a command that indicates a LABEL that NO branching
in the script file will take place.
Complete Script Language Description
Commands That Control Script Logic
END
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The END command HALTS execution of the script file and
EXITS.
GOTO LABEL
The GOTO statement jumps to location where LABEL can be
found in the script file.
IFINT LABEL
IFINT tests to see if the next image to be loaded is a GIF
Interlaced file. If so controls jumps to LABEL.
IF-LAST-FILE LABEL
IF-LAST-FILE tests to see if there are NO MORE files to be
processed. If there are no more files in the list then
control jumps to LABEL.
IF>=320X200 LABEL
IF>=320X200 tests the next image size. If the next image is
greater than or equal to 320X200 resolution then control
jumps to LABEL.
IF>=640X400 LABEL
IF>=640X480 LABEL
IF>=800X600 LABEL
IF>=1024X768 LABEL
The above tests are similar in nature to the IF>=320X200. If
you can't figure out how to use these, you shouldn't be
playing with script files to begin with!
IFBMP LABEL
IFGIF LABEL
IFPCX LABEL
IFPIC LABEL
These tests test for the file extension of the next file to
load. If the extension matches then control is jumped to
LABEL.
IFEXIST Filename LABEL
If the filename indicated EXISTS in the currently selected
directory then control jumps to LABEL.
IFBUTTON-L LABEL
If mouse control is ON then IFBUTTON-L detects if the LEFT
mouse button was pressed to quit out of a picture. If the
LEFT button was pressed then control jumps to LABEL
IFBUTTON-R LABEL
IFBUTTON-C LABEL
These commands are similar to IFBUTTON-L, but testing for
the RIGHT and CENTER buttons instead.
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IF V{1-10}{<,>,=}{###} LABEL
The IF command tests the value of one of the 10 variables
allowed. The test can be <(less than) or >(greater than) or
=(equal). The ### is a number to test against. LABEL is
where control jumps if the test is true. For example: "IF
V4>10 :MORE" This statement checks to see if variable 4 is
greater than 10. If so control jumps to ":MORE".
GOSUB LABEL
This allows a procedure(routine, function) with the name
LABEL to be executed. Once the routine is finished control
transfers back to the statement following the GOSUB LABEL.
NOTE: The called procedure must end with a SUB-END
statement.
SUB-END
This statement indicates that the end of the sub-routine is
found. Control will transferred back to where the calling
GOSUB statement was.
Commands That Set & Display Variables & Messages
DISPLAY V{1-10}
This displays on the screen the current value of any of the
10 variables that you can manipulate. For example: "DISPLAY
V2" would cause the contents of V2 to be displayed on the
screen.
ECHO text message
This command allows you to print any text on the screen(much
like the DOS ECHO command). Any text can be displayed. For
example: "ECHO Have a nice day!" would result in "Have a
nice day!" displayed on your screen. The ECHO command also
allows for system variables to be displayed in the message.
Enclose any system variable within % in the message. For
example:
ECHO %FILE_NAME% has %IMAGE_COLORS% colors in it!
This would display something like:
GIRL.GIF has 256 colors in it!
The allowable system variables are described below in the
SET command. There is 1 additional system variable that the
ECHO command can use that the SET command can't. It's the
"FILE_NAME" system variable. The reason the SET command
can't use it is because it's NOT a number!
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HINT: By using system variables in the ECHO command and
using the PRINTER-ON command you can essentially produce
reports about your picture files! (See the GIFV.SLU script
file for details)
SET V{1-10} {###,+,-,system}
This command sets the value of any of the 10 variables
allowed in the script language to a particular value. For
example: "SET V3 100". This would set V3 to 100. You can
also increment and decrement variables. For example: "SET V5
+". This would add 1 to the value of V5 and "SET V1 -" would
subtract 1 from the value of V1. You can also set your
variables to some of the various SYSTEM settings. For
example: If you wanted V2 to contain the size of the next
file to process then you would say "SET V2 FILE_SIZE". Below
is a list of all system variables.
System variables List
DEBUG_SWITCH
If the DEBUG-ON option is turned on then this will
be equal to 1 otherwise it will be equal to 0.
PRINTER_SWITCH
If the PRINTER-ON option is turned on then this
will be equal to 1 otherwise it will be equal to
0.
RES_LOCK_SWITCH
If the RES-LOCK option is turned on then this will
be equal to 1 otherwise it will be equal to 0.
MOUSE_CONTROL_SWITCH
If the MOUSE-CONTROL-ON option is turned on then
this will be equal to 1 otherwise it will be equal
to 0.
RES_X
This returns the value of the width of the next
image to load.
RES_Y
This returns the value of the height of the next
image to load.
FILE_NUMBER
This returns the number of files already processed
in a particular path.
FILE_ERROR
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This returns the error number of the last file
operation (File-Copy, File-Move, File-Delete,
File-Rename) The meaning of the different values
that FILE_ERROR can have are listed below:
0 File operation completed OK
1 Source file can't be found
2 Target area FULL, Subdirectory by same
name, or Target NOT a valid drive.
3 Target area doesn't exist or Target
drive full
4 Read/Write ERROR on file
5 NOT Enough Memory
6 NOT USED
7 Source and Target are the SAME
8 NOT USED
9 FILE-RENAME used invalid WILDCARDing
.
LINE_NUMBER
This returns the line number in the script file
that the set command is on.
DELAY
This returns the delay time for the slides to wait
after showing the image.
RESOLUTION
This returns what resolution number is currently
selected. It's only useful if RES-LOCK is turned
on. The numbers range from 1 to ??. Usually there
are about 3 to 6 resolutions available depending
on your Super VGA capabilities.
FILE_SIZE
This returns the file size of the next file to be
processed.
IMAGE_COLORS
This returns the number of colors in the file.
This would be 2 for black & white pictures, 16 for
16 color files and 256 for 256 color files. If the
image has 24BIT color then IMAGE_COLORS will have
24 stored in it.
V_#
Where # is 1 thru 10. This means you can set any
variable to the value of any other variable. For
example: "SET V2 V_1" This sets variable 2 to the
value in variable 1.
Command To Point To A Path
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84 GIF-REED
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CHANGE-PATH {PATH, %1-%9)
This command changes the path to load files from the path
indicated by PATH. For example: "CHANGE-PATH *.GIF" would
point the file list to the current directory. "CHANGE-PATH
F:\PICTURES\*.GIF" would point to the F:\PICTURES directory
and only select GIF files.
NOTE: You can also use the %1 through %9 instead of a valid
path. In this case the path will be taken from the program
command line(very powerful!). So for example:
C>GIFV /P:R G:\*.* E:\CAT\*.GIF
If the script file called GIFV.SLR had a CHANGE-PATH %1 in
it then "G:\*.*" would be used instead. If it had a CHANGE-
PATH %2 then E:\CAT\*.GIF would be used. You can have up to
9 different selections.
NOTE: As in the normal menu operation of GIF-REED, you can
use the special wildcard of *.? to specify ALL image formats
that GIF-REED recognizes. This is powerful in the fact that
it is BETTER than using *.*. This is because *.* will get
ALL files including files that aren't image files (.EXE,
.COM, etc...).
Commands To Do File Operations
FILE-COPY Destination LABEL
This command allows you to take the next file in the list to
be processed and copy it to a new filename or even a new
drive and/or path. If there is an error in copying then
control jumps to LABEL. See the system variable called
FILE_ERROR.
FILE-MOVE Destination LABEL
This command allows you to take the next file in the list to
be processed and move it to a new path or even a new drive
and/or path. If there is an error in moving then control
jumps to LABEL. See the system variable called FILE_ERROR.
FILE-DELETE LABEL
This command allows you to delete the next file to be
processed. If there is an error in deleting then control
jumps to LABEL. See the system variable called FILE_ERROR.
FILE-RENAME FileName LABEL
This command allows you to rename the next file to be
processed. You can specify either a regular filename or you
can WILDCARD the filename. See your DOS manual about
WILDCARDS in filenames if you are not familiar with the
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term. For example "FILE-RENAME *.XXX" This would take the
next file and rename it to the same filename but .XXX for
the file extension! "FILE-RENAME X*.*" This would take the
next file and rename it so that the 1st letter will be a X
and the rest of the file name would remain intact! If there
is an error in renaming then control jumps to LABEL. See the
system variable called FILE_ERROR.
SUB-CREATE {Path,%1-%9} LABEL
This command creates a directory with the path specified by
PATH. For example: "SUB-CREATE NEWGIFS" would create a
subdirectory called NEWGIFS in the current path. You can
change paths by issuing the CHANGE-PATH command. "SUB-CREATE
E:\CAT :ERROR" This would create a subdirectory called \CAT
on the ROOT of drive E:. If there was an error in creating
the directory the control jumps to LABEL.
NOTE: You can also use the %1 through %9 instead of a valid
path. In this case the path will be taken from the program
command line(very powerful!). So for example: "GIFV /P:R
NEWGIFS E:\CATF" If the script file called GIFV.SLR had a
SUB-CREATE %1 in it then "NEWGIFS" would be used to create a
directory instead of %1. If it had a SUB-CREATE %2 then
E:\CAT would be used. You can have up to 9 different
selections.
Commands To Load Pictures
LOAD filename
This command will load a specific picture file onto your
screen.
LOADNEXT LABEL
This command loads the next file from the selected path used
by the CHANGE-PATH PATH command. The picture is also
displayed. If no more files exist(at end of list) control is
transferred to LABEL.
LOADPREV LABEL
This command is similar to LOADNEXT except that the files
are loaded in reverse order. If you try to go too far
backwards then control jumps to LABEL.
SKIPNEXT LABEL
The same as LOADNEXT except that the picture is NOT
displayed. The file pointer is merely incremented to point
to the next file in the list.
SKIPPREV LABEL
The same as LOADPREV except the picture is NOT shown. The
file pointer is merely decremented.
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Commands To Control Slide Show Effects
SLIDE-TYPE-NORMAL
This command puts the slide show into normal viewing mode.
That is to say NO fade IN/OUT or venetian blinds effects.
SLIDE-TYPE-BLIND
This command makes the images appear on the screen with a
venetian blind effect.
SLIDE-TYPE-FADE
This command makes the images Fade IN/OUT on the screen.
Commands Used While Image Is Displayed
CENTER
This command centers the image on the screen
FLIP
This command flips the image on the screen
GRAY
This command turns the image into a B & W picture
INVERT
NEGATIVE
These commands make the pictures look like a negative. The
colors are reversed.
MIRROR
This command mirror images the picture on the screen.
ROTATE
This command rotates the image clockwise on your screen.
REDRAW
This command redraws the image on the screen in case you had
echoed some text on the screen and got rid of the picture.
RES+
RES-
These commands increase and decrease the screen resolution
in which the image is being displayed.
PRINT
This command prints the image to your printer. You must have
an HP or EPSON compatible printer. The default printer
configuration will be used to print all images. Make sure
you have selected good default printer settings and have
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saved them with the ALT-U command from the main files list
menu.
WRITE { ,B,G,P,C} {1,2,3}
This command writes the current image to a file. If NO
parameters are given then the current file format is used
and the same name is used. If you specify "B" or "G" or "P"
or "C" then a BMP or GIF or PCX or PIC will then be written
out to the same filename. For Example:
WRITE B
This would cause the current image displayed to be written
out as a BMP file. This is great for converting files over
to a different format!
NOTE: If you select "G" for a GIF file you will NOT be able
to write out comments to the GIF file. You can only add
comments by manually loading and saving the GIF file. In
otherwords you can't put comments if a GIF file through this
script language!
NOTE: If you select "P" or "C" for PCX or PIC file, a
default of 256 color mode will be used to create the file.
In order to specify 2 or 16 color mode as you can use the
SECOND parameter of a 1,2 or 3. For example:
WRITE P 2
This will write out a PCX file in 16 color mode. 1 indicates
black and white (2 color mode). 2 indicates 16 color mode
and 3 indicates 256 color mode.
BRIGHTER
DARKER
MORE-CONTRAST
LESS-CONTRAST
MORE-RED
LESS-RED
MORE-GREEN
LESS-GREEN
MORE-BLUE
LESS-BLUE
All of these commands alter the appearance of the image on
the screen. You should be able to figure out what each
command does.
RESET-COLORS
If you turned the image into B & W with the GRAY command or
used the color alter commands above, you can reset the
colors to the ORIGINAL colors with this command.
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88 GIF-REED
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SORT-COLORS
SORT-COLORS allows you to sort the image's color-map. It
sorts the color map with the most frequently used colors at
the front of the color map. This is great for images being
displayed in Windows because Windows GRABS the TOP 4-16
colors in every image's color map for display purposes. This
produces FUNNY looking pictures if the picture used a lot of
a particular color that Windows took and changed to its own
liking! By sorting the color map the least used colors are
placed at the top. In fact a lot of images don't use the
full 256 colors available in the color map. This means that
most images wouldn't be disturbed by Windows because the
colors used by Windows would be colors in the color map that
weren't even used by the image!
ADJUST-FOR-WINDOWS
This command will take the current image(picture) file and
strip off the TOP 16 colors in the image's color table. The
colors in the image that used the TOP 16 colors in the color
table will be substituted with the BEST match in the lower
240 colors in the color table. This produces results that
are very close to the original image. A file processed by
this command can then be used as a BMP file that Windows can
use and display without distorting the image. The distortion
that normally occurs when viewing a picture under Windows is
because Windows will CHANGE the TOP 16 colors in the color
table(map) of the image! By having the image NOT use the TOP
16 colors, the image will NOT be distorted while viewing
under Windows!
Commands To Control Printing
PRINTER Filename
The filename given forces all printer output to go to the
file instead of the printer. LPT1, LPT2 or PRN can be used
as filenames to revert back to printer output. The default
directory for the filename is in the current directory.
PRINTER-ON
This command turns on the printer. Anything that gets
displayed on the screen (except images) will be printed to
your printer. Things such as debug information, ECHO and
DISPLAY items will be printed to your printer as well as
being displayed on your screen.
PRINTER-OFF
This turns off the printer-on command.
PRINTER-FF
This command forces a Form-Feed on your printer. This means
the last page will be ejected from your printer.
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Commands To Control Mouse Operations
MOUSE-CONTROL-ON
This turns on mouse control. When mouse control is ON,
images are left on the screen until you click a mouse
button.
MOUSE-CONTROL-OFF
This turns off the mouse control. Images are finished
displaying after the specified time delays are reached.
Commands To Control Debugging
DEBUG-ON
This command turns on the debug mode. Every line in the
script is shown on the screen as the script is being
executed. Also useful information about your 10 variables
are displayed.
DEBUG-OFF
This command turns OFF the debug mode.
General Purpose Commands
BEEP ###
This command causes a beep to be heard. If you indicate a
NUMBER, the you will hear that many beeps.
DELAY ###
This indicates how many seconds to delay before going to the
next picture.
ENTER
This command forces the user to press ENTER or RETURN.
SYSTEM {DOS COMMAND}
This command allow you to execute a DOS command. NOTE: If no
parameter is specified then you will be SHELLED out to DOS.
You will need to type EXIT at the DOS prompt to continue
with the script file.
TEXT
This puts the screen into TEXT mode if it isn't already.
WAIT ###
This command waits for ### hundredths of a seconds. For
example: "WAIT 500" would wait for 5 seconds and "WAIT 50"
would wait for 1/2 a second.
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90 GIF-REED
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Commands That Change The NEXT Images Resolution
RES ###
This command indicates the current resolution to be
displayed in if res-locking is turned ON. NOTE: If a number
larger than the number of possible resolutions is used, then
the largest resolution will be selected.
RES-LOCK
This forces all further images to load with the specified
resolution from "RES" to be used.
RES-UNLOCK
This force res-locking off. This is the default state and
all images are displayed with the BEST resolution used.
RES-UP
This command increments the resolution that would be used
for res-locking.
RES-DOWN
This command decrements the resolution that would be used
for res-locking.
EGA-MODE
This command forces the picture to be loaded in EGA mode.
This produces POOR results compared to VGA mode. You
probably shouldn't ever use this command unless you plan on
converting your 256 color images to 16 color EGA images.
VGA-MODE
This command forces the picture to be loaded in VGA mode.
This is the default, unless you only have EGA capability.
EGA-COLOR-ADJUST {ON,OFF}
When viewing a picture in EGA mode, the normal process is to
convert all of the colors into 16 color selection. This
makes the picture viewable in EGA mode even though the
picture may be a 256 color image. This is the normal mode of
operation. However if you only have EGA capability and wish
to perform a script file that manipulates the picture (Gray
scale, rotate, mirror, etc...) and then saves it back out,
you may NOT want the colors adjusted. In order to preserve
the VGA quality of the colors while operating the script on
a machine with EGA only capability you may want to use the
"EGA-COLOR-ADJUST OFF" statement. This way you can process
your files on a EGA system without losing the VGA quality of
the picture!
KEEP-SCREEN-SIZE {ON,OFF}
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When using the WRITE command to write out GIF or PCX files
the original screen size is overwritten with whatever
resolution mode you happen to be displaying the picture in.
This means that if you load a picture in a VGA system that
only supports 320x200 then when you go to write the GIF or
PCX file the 320x200 mode information is written to the file
to indicate that it is to be displayed in 320x200 mode. This
is NOT particularly good since the picture may be a 1024x768
picture. In this case any viewer would set the mode to
320x200 and then display the picture. This means you won't
see the whole picture! If you use the "KEEP-SCREEN-SIZE ON"
statement, then when the picture is written to a GIF or PCX
file the ORIGINAL screen size is kept intact. This means
that you can process and convert your images to GIF or PCX
files on a VGA system with only 320x200 resolution and NOT
have to worry about how the picture will load with image
viewers. The same goes for older super VGA cards that only
support 640x480. Basically if your card doesn't support the
resolution that the picture was INTENDED to be displayed in
then you should use the "KEEP-SCREEN-SIZE ON" statement if
you plan on writing out GIF or PCX files
NOTE: BMP files do NOT have this problem!. This is because
BMP files DON'T save the INTENDED RESOLUTION into the file.
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HINTS
GIF-REED HINTS
There several things that you can do to make GIF-REED easier to
use and operate. None of the items listed below really relate to
one another. So I will discuss each one of them in no particular
order.
1. If you register GIF-REED you won't have to type
anything at the entry screen. It's also compiled with
optimizations so that it runs faster!
2. After you have entered the main screen, save out your
video setup by pressing ALT-U at the main file list
menu. This way GIF-REED will automatically know what
kind of video board you have the next time you run it.
This speeds up the time it takes to load the program.
3. If you have enough EMS memory use it for the picture
buffer, otherwise use XMS memory. If you don't have
enough of either then use disk space. It's preferable
that the disk space is on a RAM-DISK or a hard drive
that is cached by a disk cache for maximum speed. PS.
We sell an award winning disk cache called FLASH. It
shares memory with all applications using EMS/XMS/DPMI
and Windows memory. It even comes with a RAM-DISK that
shares memory with the cache! See the section of
Picture Buffer.
4. If you plan on doing a lot of cataloging, save your
catalog options out with the ALT-U command at the main
file list menu. This way you don't have to keep
entering your options each time you run GIF-REED to do
a catalog.
5. Make sure you have the maximum amount of DOS RAM when
doing the catalog process to insure the maximum speed.
The more DOS RAM the FASTER the catalog are generated.
6. Picking GRAY image catalogs produces catalogs FASTER
and makes the resulting files SMALLER.
7. You get noticeably better results if you select a
catalog size of 800x600 rather than a smaller size.
However if you choose 1024x768 the results aren't that
much better than 800x600 and since 1024x768 catalogs
take more time and more disk space we suggest sticking
with 800x600 catalogs unless you want to make huge
catalogs of let's say 2048x1536.
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8. If GIF-REED automatically detects you hardware, it
makes NO SENSE to install a VESA VGA driver. It will
NOT speed up or improve quality of images. All it will
do is EAT up precious DOS RAM. Of course if you have
other programs that need it it's ok to use it!
Hardware HINTS
In order for GIF-REED to operate as fast as possible, your
hardware should be setup to operate as fast as possible. If you
VGA board has the ability to operate at ZERO wait states, try it
and see if it works. If so then great. Also make sure it's
operating in 16BIT mode if it's a 16BIT card. Also make sure it's
in a 16BIT slot if it's a 16BIT card.
You can also go into your system CMOS setup and see if you have
the ability to change your BUS speed. If you can, set it to the
highest setting. You should be WARNED here and now that you
should test ALL hardware in your system such as serial ports,
network cards, harddrives, floppy drives etc after changing the
BUS speed. If any part of your system fails, slow the BUS down a
little and retry test. Some CMOS setups allow you to change your
wait states. Try changing your wait states to ZERO. Again be
WARNED that you should check out all hardware after making this
change. Also you should run some of your larger application
software to make sure they still work. If you have problems then
reset the system CMOS to the original values.
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94 GIF-REED
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Trouble Shooting / Questions & Problems
Appendix C
Q1. Why doesn't GIF-REED recognize my VGA Video Adapter card
type. It says it can only support 320x200.
A1. Since most VGA boards are different from one another it is
not possible for GIF-REED to be aware of EVERY card that is on
the market. We try to support most of the MAJOR brands, but even
still you might find a few that we just can't support.
Q2. Why does my machine lock-up when GIF-REED is trying to do an
automatic video configuration?
A2. GIF-REED tries to determine what kind of video adapter card
you have by drawing to the screen and then checking to see that
what was drawn was what was supposed to be drawn. If it appears
that the information was drawn correctly, then it assumes that
you have a particular video card. It may be possible for GIF-REED
to think you have one card when you may have another. In this
case GIF-REED will try to fully manipulate the card. If the card
was of the wrong type then your computer may(MAY) lock up. To
date I've only seen this happen only ONCE!
Q3. Why are RED WHITE and BLUE boxes drawn on the screen during
the video configuration?
A3. This is how GIF-REED can tell if you video card is supported.
This is normal, just let it happen.
Q4. What's an Image file or a picture file?
A4. Any file that can be displayed to look like a picture on your
screen could be considered an image/picture file. The most
popular formats are of course GIF, BMP, PCX and PIC. Other
formats are used as well such as IFF, TIFF, LBM and MAC. There
are probably hundreds more that were are totally unaware of too!
Q5. What's a picture buffer?
A5. This is the holding area for the picture after it's been read
from the file from disk. This holding area should be fast so that
moving the picture around on the screen can be fast. This area
should be setup in EMS to be the fastest. XMS memory would be the
next best choice. And finally DISK would be the LAST choice to
pick. See the Chapter on Picture Buffer.
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Q6. Why would I want to delete a resolution from my available
choices using the F9 key at the main menu?
A6. If your monitor doesn't support a particular mode of
resolution available on your video card, you may get scrambled
eggs on your screen that is totally unreadable. In order for GIF-
REED to be aware that you don't want this mode available, just
press F9 at the main menu and wala, that mode will disappear from
the resolution list. You can then save this video configuration
out using the ALT-U command.
Q7. Why would I want to switch to EGA mode using the ALT-F7 key
from the main menu?
A7. You DON'T! The only reason EGA support is available on
systems that already have VGA is so that you can see what an
image would look like in the EGA mode!
Q8. Why do I get "Error 2, Bad Gif Descriptor" error message on
some of my files?
A8. It's possible that certain files may appear to be GIF files
when in fact they may just be simple text files that start with
GIF8 as the first few letters in the DOC file. Of course you may
also have a BAD GIF File!
Q9. Why does GIF-REED say it can't open GIFV.GIF when it tries to
get loaded?
A9. The GIFV.GIF file is the logo screen. GIF-REED loads this
picture onto the screen upon loading of the program. If it can't
find the logo screen, it tells you about it!
Q10. What exactly does the MAKEROM.BAT file do for me?
A10. This batch file creates a new file called VIDEO.ROM with the
contents of your video ROM in it. This file would be shipped to
us (Software Matters Inc.) for diagnostic purposes. This is in
case we can't get GIF-REED to properly work with your video card.
Q11. Why would I want to register GIF-REED?
A11. So that you may have piece of mind!<<GRIN>>
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Q12. Why is it that when I view files in Windows the image
doesn't look all correct?
A12. Windows grabs the top 16 colors in the color map of the
image. See the section on What is a Color Map for a solution.
Q13. Why does my GIF-REED blow up when it tries to run and uses
my TRIDENT Vesa driver?
A13. The trident vesa driver is BUGGY! Have GIF-REED control your
trident video card directly. You can do this with the GIFREED
environment variable. Just type:
SET GIFREED=TRIDENT
at the DOS prompt. You can also put this statement in your
AUTOEXEC.BAT file too. This tells GIF-REED to IGNORE the vesa
driver on the Trident video board.
Q14. Why does the mouse seem to make the picture go to the next
picture when I'm trying to mark a box?
A14. You apparently are quickly clicking the mouse button. A
quick click means Goto the next picture. If you HOLD DOWN on the
mouse button, then you will be able to mark a box!
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